Using the quest item on Hexwood Binders and Hexwood Seers in the Crimson Forest will turn them into a Pruny Trogg or Hexwood Wraith - both of which will drop a Vial of Altered Blood.
Quest
A Stone's Throw
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I have this quest and the only objective it to collect 8 Vial of Altered Blood. None of the mobs here are dropping them. I've tried using the quest item on the mobs and killing different type and still no blood. If anyone knows how to do this quest I'd really appreciate some advice.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50127))
Requirements
Read from the Blizzard quest API.
Description
You may enjoy getting this next reagent for me. I have some special stones that have transmutative qualities, especially on living things. It's not too unlike the one you're trying to make. The witches that plague these lands are imbued with magic. As is their blood. I need their blood to finish my latest project, but in an altered form. These stones should turn them into weaker creatures. Although, sometimes the opposite occurs... I'd recommend handling them with care.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 30.7 49.7
Coordinates
- Turn-inDrustvar 30.7, 49.7
/way #896 30.7 49.7 - Objective area (centre of the marked area)Drustvar 22.0, 56.0
/way #896 22.0 56.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- A Deathly Draught same spot
- A Possible Solution same spot
- Take the High Road about 350 yards
- A Lesson in Witch Hunting about 350 yards
- Sharp Thinking about 350 yards
- A New Order about 350 yards
- Hidden Dealings about 350 yards
- Potent Protection about 350 yards
- Of Myth and Fable about 350 yards
- Waycrest Manor: Draining the Heartsbane about 350 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Arom's Stand, Drustvar
- Anyport, Drustvar
- Watchman's Rise, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other quests with this name
This one: Alliance only · Level 10-60.
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.