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Quest

Sharp Thinking

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Astrowla+9via Wowhead (opens the original comment in a new tab)

I noticed that when you first click on a villager, they will say "Keep your distance mainlander." the first time you poke them, they are almost always witches.
This may or may not be an actual thing.. But it was for me every time!

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID49804

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49804))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineArom's Stand, step 3 of 7
RewardsLucille's Sewing Needle, 25g 74s, 8,150 XP

Description

I have reason to believe that the coven has already infiltrated Arom's Stand. There are many unfamiliar faces here, with the refugees from Corlain, and we know they can use their magic to appear like one of us. This needle is fashioned of solid silver. If the witches are indeed vulnerable to silver, then a prick from this may be enough to break their spell. The refugees may not be keen on being prodded, but they must understand that this is for the good of the town... and perhaps all of Drustvar.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 6 mapped points
Drustvar map showing where to go for Sharp ThinkingTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 36.9 50.1

Coordinates

  • Turn-inDrustvar 36.9, 50.1/way #896 36.9 50.1
  • Objective area (centre of the marked area)Drustvar 38.0, 50.5/way #896 38.0 50.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Arom's Stand, DrustvarAlliance · about 120 yards south-east
  • Watchman's Rise, DrustvarAlliance · about 810 yards north
  • Falconhurst, DrustvarAlliance · about 1,000 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationOrder of Embers +75

Reward details

Items you receive

TypeMiscellaneous
Item level50
BindingBinds when picked up
UsePoking

Reputation: Order of Embers +75

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Arom's Stand

Part 3 of 7.

Previous: A Lesson in Witch Hunting · Next: Changing of the Guard

  1. 1Take the High Road
  2. 2A Lesson in Witch Hunting
  3. 3Sharp Thinking
  4. 4Changing of the Guard
  5. 5Implements of Ill Intent
  6. 6Hidden Dealings
  7. 7A New Order

Also part of: Darkness of Drustvar (part 36 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Lesson in Witch HuntingDrustvar · Level 20-60

    While I appreciate the dedication that went into compiling this tome, this thing reads like engineering instructions for a siege engine! I'll need some time to comb through this information for anything that might be useful to us. I wouldn't mind some assistance, if you have a moment.

After this quest

Taken from the storyline's own step order.

  • Changing of the GuardDrustvar · Level 20-60

    I have no doubt that you're a quite capable <class>, mainlander, but we will need some help if we want to make it to Waycrest Manor in one piece. A small group would be ideal; strong enough to face the coven's threats, but small enough to remain largely unnoticed.

The storyline at a glance

Arom's Stand has 7 steps, from Take the High Road to A New Order.

Maps its steps are placed on (steps per map): Drustvar (7).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.