Please say that you magically sterilize the needle in between testing villagers ...
Quest
Sharp Thinking
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Funny quest, you have to use provided [item=156518] to prick npcs to check if they are witches.
Go around the village and just prick everyone along your way.
After completing the quest you'll be rewarded with [item=163607]Sharp Thinking - www.youtube.com/watch?v=-h81NK57y30
I noticed that when you first click on a villager, they will say "Keep your distance mainlander." the first time you poke them, they are almost always witches.
This may or may not be an actual thing.. But it was for me every time!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49804))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have reason to believe that the coven has already infiltrated Arom's Stand. There are many unfamiliar faces here, with the refugees from Corlain, and we know they can use their magic to appear like one of us. This needle is fashioned of solid silver. If the witches are indeed vulnerable to silver, then a prick from this may be enough to break their spell. The refugees may not be keen on being prodded, but they must understand that this is for the good of the town... and perhaps all of Drustvar.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 36.9 50.1
Coordinates
- Turn-inDrustvar 36.9, 50.1
/way #896 36.9 50.1 - Objective area (centre of the marked area)Drustvar 38.0, 50.5
/way #896 38.0 50.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Potent Protection same spot
- Of Myth and Fable same spot
- Waycrest Manor: Draining the Heartsbane same spot
- Waycrest Manor: The Fallen Mother same spot
- Stick It To 'Em! about 60 yards
- Honor the Flame about 220 yards
- Pieces of History about 310 yards
- Honorable Discharge about 310 yards
- A Deathly Draught about 350 yards
- A Stone's Throw about 350 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Falconhurst, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 32 comments
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Other quests on the Drustvar map
Reward details
Items you receive
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arom's Stand
Part 3 of 7.
Previous: A Lesson in Witch Hunting · Next: Changing of the Guard
- 1Take the High Road
- 2A Lesson in Witch Hunting
- 3Sharp Thinking
- 4Changing of the Guard
- 5Implements of Ill Intent
- 6Hidden Dealings
- 7A New Order
Also part of: Darkness of Drustvar (part 36 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Lesson in Witch Hunting
While I appreciate the dedication that went into compiling this tome, this thing reads like engineering instructions for a siege engine! I'll need some time to comb through this information for anything that might be useful to us. I wouldn't mind some assistance, if you have a moment.
After this quest
Taken from the storyline's own step order.
- Changing of the Guard
I have no doubt that you're a quite capable <class>, mainlander, but we will need some help if we want to make it to Waycrest Manor in one piece. A small group would be ideal; strong enough to face the coven's threats, but small enough to remain largely unnoticed.
The storyline at a glance
Arom's Stand has 7 steps, from Take the High Road to A New Order.
Maps its steps are placed on (steps per map): Drustvar (7).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.