probably the worst invasion quests outside of the wetwork ones. i'll get my 8 kills right away then have to kill 15 more rogue npcs while looking for the ones to bandage
give yourself a hearty pat on the back for your played time MAUs
Quest
Tend the Wounded
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I really dislike quests that force me into playing like an selfish a-hole. What am I talking about? When you try to channel a heal on the wounded NPCs you more than likely get mobbed by 1 or more enemy NPCs, breaking the channel. Then, while you're busy fighting, some other player will come along and heal the NPC, making them disappear and leaving you alone to fight for nothing. Really the only way to get this quest done is to screw other players in the exact same way, OR rely on fear abilities to disperse the enemies surrounding you (which my character doesn't have).
That is every comment on this page.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54471))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Horde soldiers slain x 8
- Wounded Infantrymen bandaged x 6
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #896 33.7 48.2
Coordinates
- Objective areaDrustvar 33.7, 48.2
/way #896 33.7 48.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- A Possible Solution about 180 yards
- A Deathly Draught about 180 yards
- A Stone's Throw about 180 yards
- Take the High Road about 200 yards
- A Lesson in Witch Hunting about 200 yards
- Sharp Thinking about 200 yards
- A New Order about 200 yards
- Hidden Dealings about 200 yards
- Potent Protection about 200 yards
- Of Myth and Fable about 200 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Anyport, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 2 comments on this page are shown in Top Comments above.
Where this quest fits
Other quests with this name
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.