Hi all
I present A New Order quest chain. Part of Drust Do It.
See Video if need it for this quest - Video A New Order
.Quest Name:Start and descriptionFinish[npc=127715] - Go to Her at Arom's Stand in Drustvar.[npc=129642][npc=129642] - She will ask for help xD set 6 [object=278378] ( around room) on after take notes at last take her [item=156515] ( is next to the doors ).[npc=129642][npc=129642] - You will get [item=156518] to make a test on 10 [npc=129575] ( they are around house ) some of them can turn to witch. after finish you will get [item=163607] :D.[npc=129642]AUTO START - Running around you will get this quest. Go on south enter the basement and inside will be mobs to kill.[npc=129642][npc=129643] - You need to Deliver recruitment orders to: [npc=131103], [npc=122112], [npc=131111], [npc=122115] and [npc=122110].[npc=129643]6. A New Order[npc=129642] - Give the Inquisitors to all 5 using [item=156532]. After you will finish this quest you will reach part of Drust Do It.[npc=129642]
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Thank You i Hope that Help You
Quest
A New Order
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To complete the quest you have to give [item=156532] to each hunter.
So, target them one by one and give them regalias.
After giving [item=156532] listen to dialogue and turn in the quest.A New Order - www.youtube.com/watch?v=Sb0pMvUFxVA
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49807))
Requirements
Read from the Blizzard quest API.
What to do
Description
Before we leave, I have one more task to ask of you. While you were busy recruiting our inquisitors and driving the coven away from Arom's Stand, I took the liberty of placing an order with the local tailor. Using some of the sketches within the tome, I had him put together some uniforms reminiscent of those worn by the ancient order. Since you will be leading our inquisitors, I think it's only fitting that you present them with their new regalia.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #896 36.9 50.1
Coordinates
- Turn-inDrustvar 36.9, 50.1
/way #896 36.9 50.1 - Objective areaDrustvar 36.9, 50.0
/way #896 36.9 50.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Potent Protection same spot
- Of Myth and Fable same spot
- Waycrest Manor: Draining the Heartsbane same spot
- Waycrest Manor: The Fallen Mother same spot
- Stick It To 'Em! about 60 yards
- Honor the Flame about 220 yards
- Pieces of History about 310 yards
- Honorable Discharge about 310 yards
- A Deathly Draught about 350 yards
- A Stone's Throw about 350 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Falconhurst, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
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Azeritex 150
Reward details
Reputation: Order of Embers +3,000
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Currency: Azerite x 150
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arom's Stand
Part 7 of 7.
Previous: Hidden Dealings
- 1Take the High Road
- 2A Lesson in Witch Hunting
- 3Sharp Thinking
- 4Changing of the Guard
- 5Implements of Ill Intent
- 6Hidden Dealings
- 7A New Order
Also part of: Darkness of Drustvar (part 38 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hidden Dealings
<Among her possessions, the witch carried a crudely drawn map of Arom's Stand. A symbol marks what looks like the entrance to a cellar beneath one of the buildings. If this location is important to the coven, it might be worth scouting out.>
Also counted by Drust Do It.
Its criteria name 10 quests; others include:
- The Final Effigy
- The Burden of Proof
- An Airtight Alibi
- The Order of Embers
- Drustfall
- Fighting With Fire
- Break On Through
- Stick It To 'Em!
The storyline at a glance
Arom's Stand has 7 steps, from Take the High Road to A New Order.
Maps its steps are placed on (steps per map): Drustvar (7).
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Drust Do It.: its criteria name 10 quests, this one included.