At the time of this writing, there seems to be a bug where if you turn in the quest while mounted, you will not get the silver weapons buff. I do not know if logging off and on fixes it, but to be safe, dismount first.
Quest
Precious Metals
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I actually ran out of silver nuggets laying on the ground outside of the mine, and the quest outline on the minimap doesn't show they will spawn inside the mine, but if you go inside the mine, there is in fact a lot of the silver nuggets on the ground.
Collect 10 [item=156722] around the mine east of Watchman's Rise
Precious Metals quest video: https://www.youtube.com/watch?v=MqNfEo9nkYo
This quest is a part of Break On Through questchain of the Drust Do It. achievement.78Break On Through [spell=261479][npc=131638]Watchman's Risehttps://youtu.be/zQra9_gP99M
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50173))
Requirements
Read from the Blizzard quest API.
What to do
Description
{class}, I have another objective we should consider. The Bleak Hills Mine is not too far from our location. Though the miners there principally extract iron, they do on occasion find silver among the veins. We do not know the current state of the mine, but it's unlikely that the coven has passed it over. However, it would be worth braving whatever dangers lie there to recover some silver to use against them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 31.2 29.9
Coordinates
- Turn-inDrustvar 31.2, 29.9
/way #896 31.2 29.9 - Objective area (centre of the marked area)Drustvar 35.7, 30.9
/way #896 35.7 30.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Digging for Scraps same spot
- Implements of Ill Intent about 10 yards
- A Traitor's Death about 20 yards
- Remembering the Fallen about 60 yards
- Make it Wright about 110 yards
- The Bleak Hills about 110 yards
- Her Dog Days Are Over about 110 yards
- The Shrine of the Eventide about 270 yards
- High Prospects about 270 yards
- Leaving the Nest about 280 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Azeritex 75
Spell: Silvered Weapons
Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Currency: Azerite x 75
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Corlain
Part 5 of 9.
Previous: A Steady Ballast · Next: An Improvised Arsenal
- 1The Road to Corlain
- 2The First Watch
- 3A Weather Eye
- 4A Steady Ballast
- 5Precious Metals
- 6An Improvised Arsenal
- 7Witchrending
- 8Barrier Buster
- 9Break On Through
Also part of: Darkness of Drustvar (part 43 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Steady Ballast
The Armory presents us a ripe opportunity, <class>... one I suggest we take. If this battle were to draw out, we have little means to repair our arms and armor. A blacksmith is invaluable to any war effort, and Ballaster is one of our best. The Armory is but a short ride from here.
After this quest
Taken from the storyline's own step order.
- An Improvised Arsenal
I don't know much about blacksmithing, but I'm pretty sure this won't be enough silver to outfit all of the Inquisitors. We will need to find another way to use this. Let us hope that Ballaster can come up with something... creative.
Other quests with this name
This one: Alliance only · Drustvar · Level 20-60.
The storyline at a glance
Corlain has 9 steps, from The Road to Corlain to Break On Through.
Maps its steps are placed on (steps per map): Drustvar (9).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.