There is dead human bodies on the ground, Fallen Aeroknight barely noticeable. You can see them glowing, loot them and you'll get your Bloodied Insignia.
Quest
Relics of War: The Ruptured Lake
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Is it just me, or are these ridiculously hard to find/see?
Just in case, part of the lake is around 31.4, 45.8. There will be bodies very faintly glowing around the banks.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81478))
Objectives
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 33.1 43.7
Coordinates
- Bloodied Insignia (centre of the marked area)Azj-Kahet 30.1, 42.2
/way #2255 30.1 42.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- The Rise of the Reckoning about 40 yards
- Azj-Kahet about 40 yards
- Heroes Never Die about 60 yards
- Chasing the Light about 60 yards
- The Second Front about 220 yards
- That Airspace is Mine(d)! about 220 yards
- Offensive Counter about 220 yards
- Ancient Respite about 430 yards
- Tense Recovery about 430 yards
- Critical Mass about 600 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Light's Redoubt, Hallowfall
- Wildcamp Ul'ar, Azj-Kahet
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Objective targets
Creature, object and item facts from the current retail client; “also asked for by” lists other quests whose objectives name the same target. Prices are the US commodity auction house’s lowest listed price.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Severed Threads
Part 42 of 50.
Previous: Armaments: Weaponry · Next: Breaking the Phalanx: Threadblades
- 37Wet Work: Tithe to Kill
- 38Sabotage: Venomancers
- 39Breaking the Phalanx: Royal Appointees
- 40Bounty: Chitinous Goliath
- 41Armaments: Weaponry
- 42Relics of War: The Ruptured Lake
- 43Breaking the Phalanx: Threadblades
- 44Breaking the Phalanx: Schismatic Sages
- 45Bounty: Zorikal the Patron
- 46Bounty: Balaxir the Bully
- 47Armaments: Arbalests
- 48Armaments: Smithing Tools
Showing steps 37 to 48 of 50.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Armaments: Weaponry
Objectives: Queensguard Weaponry sabotaged
After this quest
Taken from the storyline's own step order.
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.