If you're looking for Faerin at the turn--in point, you need to complete Chasing the Light. Then both she and Alleria will show up.
Quest
Heroes Never Die
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No need to click them, you can cast a quick heal at them (at least as a paladin).
Ress please
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78350))
What to do
Description
Damn it all! We were too hasty, and now my people are paying the price. We were fools to think the nerubians wouldn't be prepared for an incursion. Arathi soldiers are made of stern stuff, but even they will struggle to walk off an airship crash. I will keep everyone here safe. Please, go into the field and rescue as many people as you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 29.2 42.4
Coordinates
- Turn-inAzj-Kahet 29.2, 42.4
/way #2255 29.2 42.4 - Turn-inAzj-Kahet 32.4, 47.0
/way #2255 32.4 47.0 - Objective area (centre of the marked area)Azj-Kahet 30.3, 41.7
/way #2255 30.3 41.7 - Objective areaAzj-Kahet 30.8, 41.0
/way #2255 30.8 41.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- The Rise of the Reckoning about 20 yards
- Relics of War: The Ruptured Lake about 60 yards
- The Second Front about 170 yards
- That Airspace is Mine(d)! about 170 yards
- Offensive Counter about 170 yards
- Ancient Respite about 370 yards
- Tense Recovery about 370 yards
- Open Communications about 590 yards
- Critical Mass about 640 yards
- Arcane Cold War about 650 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Light's Redoubt, Hallowfall
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
Friends in the Dark
Part 2 of 10.
Previous: Chasing the Light · Next: Friends in Low Places
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Chasing the Light
Anduin survived that swarm. I do not doubt that for a moment. Even so, the nerubians are everywhere and he is just one man. Wherever he goes, wherever he is taken, I will find him. Find me any sign that he yet lives. That is all I need to follow him to Azeroth's end.
After this quest
Taken from the storyline's own step order.
- Friends in Low Places
When we crashed, the nerubians were upon us in an instant. We would have lost nearly everyone we brought with us, had someone not intervened. I do not know who--or what--stepped in on our behalf.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.