After getting the quest from the little crabby npc (hermit crab?), you head to about the 48,16 area and start killing the sureki strongarm npc's; loot, repeat until you have all four of your needed items. (this hermit crab quest npc may have popped up after I finished one of those awful "follow the crab" rumor npc's, because I didn't notice him when I had arrived at my looting destination. I could be wrong, so comment if you notice him BEFORE looting your treasure).
Quest
Wet Work: Tithe to Kill
A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Crab" if you have the arachnophobia setting on...
This isn't a very intuitive quest. You need to kill Sureki Strongarms for the tithe. I used a target macro because they can be either attackable or neutral.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81555))
Objectives
Sureki Tithe x 4
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the City of Threads map
- Don't Cry for Me, Azj-Kahet about 310 yards
- Klaskin's Great Escape about 340 yards
- Absent Errand about 360 yards
- A Shot at the Top about 500 yards
- To Kill a Queen about 500 yards
- Our Chance to Strike about 500 yards
- Rewriting the Rewritten about 500 yards
- The Beginning of the End about 500 yards
- Like a Spider on the Wall about 510 yards
- Social Clues about 550 yards
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on City of Threads:
- Wildcamp Ul'ar, Azj-Kahet
- The Burrows, Azj-Kahet
- Weaver's Lair, Azj-Kahet
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Objective targets
Sureki Tithe
“Heavy with currency and marked for delivery to the Royal Vaults.”
Creature, object and item facts from the current retail client; “also asked for by” lists other quests whose objectives name the same target. Prices are the US commodity auction house’s lowest listed price.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
The Severed Threads
Part 37 of 50.
Previous: Sabotage: Alchemical Instruments · Next: Sabotage: Venomancers
- 32Testing Formulae: Roiling Elixir
- 33Testing Formulae: Malodorous Philter
- 34Infiltration: Terror Made Manifest
- 35Infiltration: Hidden Figures
- 36Sabotage: Alchemical Instruments
- 37Wet Work: Tithe to Kill
- 38Sabotage: Venomancers
- 39Breaking the Phalanx: Royal Appointees
- 40Bounty: Chitinous Goliath
- 41Armaments: Weaponry
- 42Relics of War: The Ruptured Lake
- 43Breaking the Phalanx: Threadblades
Showing steps 32 to 43 of 50.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sabotage: Alchemical Instruments
Objectives: Alchemical Instruments destroyed
After this quest
Taken from the storyline's own step order.
- Sabotage: Venomancers
Objectives: Venomancy Flasks destroyed
Other storylines on the City of Threads map
- News from Below
- Pawns and Puppetry
- To Kill a Queen
- Plans within Plans
- Grieve & Weave
- Pillar-nest of Horrors
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.