150 is way too many.
Quest
The Rise of the Reckoning
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Thank goodness, I was hoping Blizzard would add a bombing mission where it went on way too long and the weapons were almost totally ineffective.
This is hands down one of the worst quests ever made.
1 - mob density is lower than Diablo 4
2 - the line of sight is forced over the shoulder but it really needs to be downward.
3 - the abilities do little to no damage
4 - the abilities frequently target features on the terrain above the mobs so they do no damage.
5 - long cool downsit only took 15 years since the first gun ship battle in ICC to make something inferior in every way possible.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78630))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
The Reckoning is ready! Let's make these spiders pay. Blood for blood.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2255 29.5 42.1
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 38.9 81.6
Coordinates
- Turn-inAzj-Kahet 29.5, 42.1
/way #2255 29.5 42.1 - Objective areaHallowfall 38.9, 81.6
/way #2215 38.9 81.6 - Objective area (centre of the marked area)Hallowfall 41.9, 80.1
/way #2215 41.9 80.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Azj-Kahet same spot
- Heroes Never Die about 20 yards
- Chasing the Light about 20 yards
- Relics of War: The Ruptured Lake about 40 yards
- The Second Front about 190 yards
- That Airspace is Mine(d)! about 190 yards
- Offensive Counter about 190 yards
- Ancient Respite about 380 yards
- Tense Recovery about 390 yards
- Open Communications about 610 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Light's Redoubt, Hallowfall
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Azj-Kahet map
Storyline
Hope in Solidarity
Part 15 of 15.
Previous: Running on Reserves
- 1To Mereldar
- 2The Bastion of Hallowfall
- 3Nightwatch
- 4Spar Day
- 5Mereldar's Light
- 6The Bell Tolls
- 7Crossroads of Twilight
- 8The Shadow Rising
- 9A Candle in the Dark
- 10The Flame Still Burns
- 11Consecrated Cleanup
- 12The Final Front
- 13Trapdoor Sprung
- 14Running on Reserves
- 15The Rise of the Reckoning
Also part of: Catch Up: War Within: Wrapper 3 (part 8 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1The Bell Tolls
- 2Crossroads of Twilight
- 3The Shadow Rising
- 4A Candle in the Dark
- 5Consecrated Cleanup
- 6The Flame Still Burns
- 7The Final Front
- 8Running on Reserves
- 9Trapdoor Sprung
- 10The Rise of the Reckoning
Step 10 of 10. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Running on Reserves
We have to try to save any of our people left alive in Livia's Patience. Every Arathi is or was a member of the military. If you can help them, they'll be able to help themselves.
Also counted by Hallowfall
Its criteria name 3 quests; others include:
The storyline at a glance
Hope in Solidarity has 15 steps, from To Mereldar to The Rise of the Reckoning.
Maps its steps are placed on (steps per map): Hallowfall (14), Azj-Kahet (1).
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Hallowfall: its criteria name 3 quests, this one included.