The bomb locations are on the outside of the hull, below the waterline.
Quest
Sabotaging the Pa'ku
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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Plant the bombs on the ship at the highlighted projection spots.
You have to do it outside of the ship underwater./way 51.94 86.86 Ship location
Sabotaging the Pa'ku quest video: https://www.youtube.com/watch?v=lK1kaZBxhVk
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
The Strike on Zuldazar questchain of the Ready for War achievement.102The Strike on Zuldazar[npc=135612]Wind's Redemptionhttps://youtu.be/mC2zg-wkGm4103The Strike on Zuldazar[npc=140257]Zuldazarhttps://youtu.be/aGvBYWt4tUA104The Strike on Zuldazar[npc=141287]Zuldazarhttps://youtu.be/n9wyhjYhdxQ107The Strike on Zuldazar[npc=141290]Zuldazarhttps://youtu.be/F4UOXgQ5Q9s108The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/IRUn4AgfDhQ111The Strike on Zuldazar[npc=141291]Zuldazarhttps://youtu.be/O8uGVnZtTT8
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
So, it's on the hull of the ship in the water. Not inside the ship to plant the explosives.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52283))
Requirements
Read from the Blizzard quest API.
Description
Our first job is to plant some bombs along these ships. I'll take care of the smaller ships, you deal with the Breath of Pa'ku. Whatever that means. Kelsey says these bombs are the latest in gnome technology. We plant 'em and she can detonate them at any time. Let's get moving, and remember, this whole plan works as long as they don't see us plantin' these bombs.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 57.6 87.5
Coordinates
- Turn-inZuldazar 57.6, 87.5
/way #862 57.6 87.5 - Objective area (centre of the marked area)Zuldazar 51.7, 87.0
/way #862 51.7 87.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Spirit Call about 1,390 yards
- The Lost Spirit about 1,390 yards
- Behind Mogu Lines about 1,540 yards
- Find Their Words about 1,680 yards
- Total Temple Destruction about 1,690 yards
- A Nice Nap about 1,690 yards
- Sensitive Intel about 1,700 yards
- This is Huge! about 1,700 yards
- Real Big Power about 1,700 yards
- Calibrate the Core about 1,700 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Seeker's Outpost, Zuldazar
- Xibala, Zuldazar
- Mistvine Ledge, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Strike on Zuldazar
Part 4 of 17.
We have the Horde on their heels. They're disarmed and disoriented after our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.
Previous: Under the Cover of Swiftwing · Next: Ship Logs
- 1Bringing Down the Fleet
- 2How to Sink a Zandalari Battleship
- 3Under the Cover of Swiftwing
- 4Sabotaging the Pa'ku
- 5Ship Logs
- 6The Enlarged Miniaturized Submarine
- 7My Enemy's Enemy is My Disguise
- 8Right Beneath Their Nose
- 9Intelligence Denial
- 10Void Vacation
- 11Victory is Assured
- 12Victory Was Assured
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Under the Cover of Swiftwing
Aye! So we be the first in this crazy operation. We'll be hitchin' a ride on Swiftwing to tha Isle of Fangs. The Zandalari got one of their main ships there, called the Breath of Pa'ku, whatever that is. Hop on ta Swiftwing when yer ready te go.
After this quest
Taken from the storyline's own step order.
- Ship Logs
We've got mogu and Zandalari working together on the Breath of Pa'ku. They've got records on the Zandalari fleet's ships. We've been making educated guesses regarding the Zandalari fleet. It's time to upgrade our intel. Go in there and get the naval records from anyone on board that ship.
The storyline at a glance
The Strike on Zuldazar has 17 steps, from Bringing Down the Fleet to Operation: Heartstrike.
Maps its steps are placed on (steps per map): Zuldazar (13), Stormwind City (2), Zandalar (1), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.