Not every Illidari Scouts were clickable and this quest took me a little bit to complete. A little bit buggy for me. I don't know if abandon and take it again will fix this.
P.s at 79 43 there is spawning a scout who works every time :)
Quest
Scouting Party
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was only able to use each npc once.
When an npc I already helped, respawned, it was unclickable.Finally found the last one I was missing inside a tower.
[npc=117481] can be found in a cave, entrance is at 80.4 48.0 point.
There's [npc=117682] inside the cave. Stay away from fel spikes that he casts.
Scouts can be found across quest area, sometimes you can interact with them, sometimes you have to help them fight demons.
Sometimes they just cant be touched, dont know if bugged.Scouting Party - https://www.youtube.com/watch?v=kBsrk2xle0w
This is a part of demon hunter quest chain for new class hall champion - [champion=990]
_[champion=990] quest chain
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45330))
Requirements
Read from the Blizzard quest API.
Description
We will have our work cut out for us finding the missing scouts and Lady S'theno. I suspect that one does not wish to be found. Do your best, {name}!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #719 74.2 41.7
Coordinates
- Turn-inMardum, the Shattered Abyss 74.2, 41.7
/way #719 74.2 41.7 - Objective area (centre of the marked area)Mardum, the Shattered Abyss 78.9, 45.7
/way #719 78.9 45.7 - Objective areaMardum, the Shattered Abyss 80.3, 48.6
/way #719 80.3 48.6 - Objective areaMardum, the Shattered Abyss 81.8, 50.1
/way #719 81.8 50.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
Destiny of the Illidari IV
Part 3 of 11.
Previous: Taking Charge · Next: Operation: Portals
- 1An Urgent Message
- 2Taking Charge
- 3Scouting Party
- 4Operation: Portals
- 5Defense of the Fel Hammer
- 6We Must be Prepared!
- 7Restoring Equilibrium
- 8Power Outage
- 9War'zuul the Provoker
- 10Return of the Slayer
- 11Champion: Lady S'theno
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Taking Charge
Mardum has been quiet for months. I wonder why the Legion is attacking us now? Could be in retaliation for destroying their battleship on the Broken Shore... We had better head down ourselves and save the day, don't you agree?
After this quest
Taken from the storyline's own step order.
- Operation: Portals
This is a serious invasion, but nothing a Slayer like you can't handle. Time to put those weapons to work!
The storyline at a glance
Destiny of the Illidari IV has 11 steps, from An Urgent Message to Champion: Lady S'theno.
Maps its steps are placed on (steps per map): Broken Shore (4), Mardum, the Shattered Abyss (3), Mardum, the Shattered Abyss (3), Hall of the Guardian (1).
Other storylines on the Mardum, the Shattered Abyss map
- The Illidari
- Destiny of the Illidari I
- Destiny of the Illidari III
- Destiny of the Illidari II
- Weapon of Legend
- Weapons of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.