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Quest

Operation: Portals

A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Boxofbeer+3via Wowhead (opens the original comment in a new tab)

Legion portal placed across the quest area and be closed by interacting with them.
For example:

76.5 43.9
80.0 41.9
77.3 48.6


Operation: Portals - https://www.youtube.com/watch?v=t1_fOz2TFbU

This is a part of demon hunter quest chain for new class hall champion - [champion=990]
_

[champion=990] quest chain
1
The Fel Hammer
https://www.youtube.com/watch?v=0j5DNZR7lJk
2
Mardum
https://www.youtube.com/watch?v=4bVq0zJjq90
3
Mardum
https://www.youtube.com/watch?v=kBsrk2xle0w
4
Mardum
https://www.youtube.com/watch?v=t1_fOz2TFbU
5
The Fel Hammer
https://www.youtube.com/watch?v=pHCf6PSQWAU
6
Broken Shore
https://www.youtube.com/watch?v=Foc52Cvgaro
7
Broken Shore
https://www.youtube.com/watch?v=BOJ1JcC7HZY
8
Broken Shore
https://www.youtube.com/watch?v=vYgpKRw4EXk
9
Broken Shore
https://www.youtube.com/watch?v=CqXYiC7xedw
10
The Fel Hammer
https://www.youtube.com/watch?v=jA1ICaZ16cs
11
The Fel Hammer
[champion=990]

1 more comment below ↓

Quest facts

LevelLevel 45
CategoryDemon Hunter Campaign
Quest ID45329

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45329))

Requirements

Read from the Blizzard quest API.

Description

This is a serious invasion, but nothing a Slayer like you can't handle. Time to put those weapons to work!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mardum, the Shattered Abyss Quest turn-in 13 mapped points
Mardum, the Shattered Abyss map showing where to go for Operation: PortalsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #719 74.2 41.7

Coordinates

  • Turn-inMardum, the Shattered Abyss 74.2, 41.7/way #719 74.2 41.7
  • Objective area (centre of the marked area)Mardum, the Shattered Abyss 77.8, 40.7/way #719 77.8 40.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Destiny of the Illidari IV

Part 4 of 11.

Previous: Scouting Party · Next: Defense of the Fel Hammer

  1. 1An Urgent Message
  2. 2Taking Charge
  3. 3Scouting Party
  4. 4Operation: Portals
  5. 5Defense of the Fel Hammer
  6. 6We Must be Prepared!
  7. 7Restoring Equilibrium
  8. 8Power Outage
  9. 9War'zuul the Provoker
  10. 10Return of the Slayer
  11. 11Champion: Lady S'theno

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Scouting PartyLevel 45

    We will have our work cut out for us finding the missing scouts and Lady S'theno. I suspect that one does not wish to be found. Do your best, <name>!

After this quest

Taken from the storyline's own step order.

The storyline at a glance

Destiny of the Illidari IV has 11 steps, from An Urgent Message to Champion: Lady S'theno.

Maps its steps are placed on (steps per map): Broken Shore (4), Mardum, the Shattered Abyss (3), Mardum, the Shattered Abyss (3), Hall of the Guardian (1).

Other storylines on the Mardum, the Shattered Abyss map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.