Legion portal placed across the quest area and be closed by interacting with them.
For example:76.5 43.9
80.0 41.9
77.3 48.6
Operation: Portals - https://www.youtube.com/watch?v=t1_fOz2TFbUThis is a part of demon hunter quest chain for new class hall champion - [champion=990]
_[champion=990] quest chain
Quest
Operation: Portals
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45329))
Requirements
Read from the Blizzard quest API.
Description
This is a serious invasion, but nothing a Slayer like you can't handle. Time to put those weapons to work!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #719 74.2 41.7
Coordinates
- Turn-inMardum, the Shattered Abyss 74.2, 41.7
/way #719 74.2 41.7 - Objective area (centre of the marked area)Mardum, the Shattered Abyss 77.8, 40.7
/way #719 77.8 40.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Imagine my surprise when finishing this side quest also fulfilled the "Championing Our Cause" quest in the breaching the tomb achievement! Lucky as my followers were way below what I needed to do a broken shore mission.
Storyline
Destiny of the Illidari IV
Part 4 of 11.
Previous: Scouting Party · Next: Defense of the Fel Hammer
- 1An Urgent Message
- 2Taking Charge
- 3Scouting Party
- 4Operation: Portals
- 5Defense of the Fel Hammer
- 6We Must be Prepared!
- 7Restoring Equilibrium
- 8Power Outage
- 9War'zuul the Provoker
- 10Return of the Slayer
- 11Champion: Lady S'theno
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scouting Party
We will have our work cut out for us finding the missing scouts and Lady S'theno. I suspect that one does not wish to be found. Do your best, <name>!
After this quest
Taken from the storyline's own step order.
- Defense of the Fel Hammer
We need to get back to the Fel Hammer ASAP!
The storyline at a glance
Destiny of the Illidari IV has 11 steps, from An Urgent Message to Champion: Lady S'theno.
Maps its steps are placed on (steps per map): Broken Shore (4), Mardum, the Shattered Abyss (3), Mardum, the Shattered Abyss (3), Hall of the Guardian (1).
Other storylines on the Mardum, the Shattered Abyss map
- The Illidari
- Destiny of the Illidari I
- Destiny of the Illidari III
- Destiny of the Illidari II
- Weapon of Legend
- Weapons of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.