To complete this quest you need to slay 8 Anima-Starved wildlife.
There are lots of wildlife across the quest area you need to slay. Just be sure there is Anima-Starved in their names.
Also be sure you have Tending to Wildseeds quest active so you can complete both in the same quest area.There is a table covered under the spoiler, you can check you progress through [storyline=1002] quest storyline.
.Spoiler
[storyline=1002] quest storyline / Awaken, Ardenweald*OrderQuest TitleVideo Time Link
Quest
Shooing Wildlife
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present [storyline=1008] part of Awaken, Ardenweald Storyline Quest Chain in Ardenweald
See Video Full Quest chain if need it - https://youtu.be/7yF7khC4SuY
.Quest Name:Start and descriptionQuest start from [npc=158487] 63.5 36.3 and go to [npc=159638]. This Quest you can start with Dreamweaver but better to do it later due to other side of map.defeat 8 [npc=165346] and use on them bodies [item=176445]. do this quest together with Nothing Left to GiveSpeak with [npc=159643] 66.9 34.2 [npc=159644] 67.8 36.5 and [npc=159642] 68.6 33.3Slain [npc=159693] then [npc=165388] 68.9 35.6Report to [npc=158487] 63.5 36.3Move to [npc=169116] 64.3 41.3Slay 8 Anima-Starved wildlife. Do this quest together with Tending to WildseedsFirst pick up [object=352628] is next to [npc=169116] then find 4 [object=352697] 1) 63.5 41.5 2) 62.2 40.3 3) 63.9 43.1 4) 65.5 43.3 Return 2 quests to [npc=169202] 61.4 41Kill [npc=169206] and use on them [item=179921] to get 16 [npc=170818]. do this quest together with Hungry for AnimaconesKill [npc=169205] to get 25 [item=179922]. Return 2 quests to [npc=169217] 62.2 36.5First speak with [npc=169278] in cave 44.3 51 then use [item=179978] close to seed. after go to [npc=158487] 63.6 36.4 that will finish storyline.
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Thank You i Hope that Help You
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60567))
What to do
Description
Things are chaotic here in the Tranquil Pools. I'd be devastated if the Winter Queen saw this. This is meant to be a peaceful place where we give anima to wildseeds. But with the current drought, starving beasts have encroached on the pools and are trying to feed on the anima themselves. Sadly, we need to put them down... or else they may endanger the spirits within the wildseeds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 61.4 41.0
Coordinates
- Turn-inArdenweald 61.4, 41.0
/way #1565 61.4 41.0 - Objective area (centre of the marked area)Ardenweald 63.4, 41.3
/way #1565 63.4 41.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Following the Trail about 100 yards
- Choofa's Best Friend about 210 yards
- Soothing Song about 230 yards
- Ride of the Wild Hunt about 230 yards
- The Way to Hibernal Hollow about 240 yards
- Delivery for Guardian Kota about 250 yards
- RSVP: Choofa about 260 yards
- Nothing Goes to Waste about 260 yards
- Collection Day about 260 yards
- In Need of Gorm Gris about 260 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Tirna Vaal, Ardenweald
- Hibernal Hollow, Ardenweald
- Glitterfall Basin, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Aiding Tirna Vaal
Part 3 of 11.
Previous: Spirits of the Glen · Next: Tending to Wildseeds
- 1Dreamweaver
- 2Spirits of the Glen
- 3Shooing Wildlife
- 4Tending to Wildseeds
- 5Belly Full of Fae
- 6Hungry for Animacones
- 7One Special Spirit
- 8Nothing Left to Give
- 9They Need to Calm Down
- 10Mizik the Haughty
- 11Souls Come Home
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Spirits of the Glen
Animals of the forest, mortal souls given form, frolic in the glen. Their anima, a boon to the weald, given freely as rain on the leaves. But danger lurks in the shadows. A dark storm of malice and enmity tears at the trees. Creatures seeking shelter find only peril. Rescue them.
After this quest
Taken from the storyline's own step order.
- Tending to Wildseeds
We infuse wildseeds with anima from the animacones we collect in the surrounding area. But the caretakers are missing, and we have wildseeds in need of an anima infusion. This is an absolute mess that must be corrected before the Winter Queen arrives! I've already gathered a basket of animacones.
The storyline at a glance
Aiding Tirna Vaal has 11 steps, from Dreamweaver to Souls Come Home.
Maps its steps are placed on (steps per map): Ardenweald (11).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.