Mobs in this area apply a weird screen glow effect with a bunch of insects circling you. I have been trying to disable it but no luck yet. You can jump to remove one of the debuffs that cause it.
Quest
Stem the Flow
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79311))
What to do
Description
The roads were meant to be lit. But the path was overgrown, the lanterns dark. Swarming, frothing, and reeking with rot. It all happened so fast. By the time we realized the danger, the beasts were upon us. The largest of them was huge and black as night. It is our duty to slay monsters and push back the darkness. But the thought of going back fills with me fear. I've lost my nerve. But you, outsider, can still make this right.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 75.5 51.8
Coordinates
- Turn-inHallowfall 75.5, 51.8
/way #2215 75.5 51.8 - Objective area (centre of the marked area)Hallowfall 74.5, 51.8
/way #2215 74.5 51.8 - Objective areaHallowfall 75.4, 49.6
/way #2215 75.4 49.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- Where the Light Touches about 460 yards
- A Tide Needing Turned about 520 yards
- Igniting Hope about 680 yards
- Rekindled Memories about 680 yards
- Tunnel Trouble about 690 yards
- The Only Good Spider about 690 yards
- Hallowfall about 700 yards
- The Hallowed Path about 700 yards
- Underground Economics about 710 yards
- A Batty Request about 720 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- The Aegis Wall, Hallowfall
- Dunelle's Kindness, Hallowfall
- Gundargaz, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Hallowfall map
Storyline
What Grows in the Dark
Part 3 of 5.
Previous: Seek the Lost · Next: Mow the Masses
- 1Status Report
- 2Seek the Lost
- 3Stem the Flow
- 4Mow the Masses
- 5What Grows in the Dark
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Seek the Lost
Guard our ways, repel the dark. Civilize this twisted land. All in the name of our empire. This is the mission of the Arathi Army. A mission I can heed no longer. I am afraid. I won't go back into the dark. Not after what I've seen.
After this quest
Taken from the storyline's own step order.
- Mow the Masses
Maevest and I broke away from the others and fled, their screams left in our wake. Foul muck smothered our lanterns and we stumbled in the dark through knee-high waters. I heard a splash like she had tripped and fallen in, but I couldn't bring myself to look back.
The storyline at a glance
What Grows in the Dark has 5 steps, from Status Report to What Grows in the Dark.
Maps its steps are placed on (steps per map): Hallowfall (5).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- Gathering Shadows
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.