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Quest

Stem the Tides

A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 83-88
Quest ID86885

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86885))

What to do

StorylineEmergence, step 3 of 10
Rewards31g 90s, 12,150 XP

Description

When the Farstriders first discovered the Lightbloom, we thought it to be merely an aesthetic change--a small quirk of the Sunwell's influence. Would that we knew then what we know now. These Light-frenzied rootways must lead all the way back to Harandar. If we don't close them, it won't matter how many of these damned things I bring down. Close the rootways and we might have a fighting chance.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Eversong Woods Quest turn-in 8 mapped points
Eversong Woods map showing where to go for Stem the TidesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2395 62.3 59.7

Coordinates

  • Turn-inEversong Woods 62.3, 59.7/way #2395 62.3 59.7
  • Objective area (centre of the marked area)Eversong Woods 60.8, 59.6/way #2395 60.8 59.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Eversong Woods map

Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Eversong Woods:

  • Tranquillien, Eversong WoodsAlliance and Horde · about 1,400 yards west
  • Witherbark Bluffs, Zul'AmanAlliance and Horde · about 1,500 yards east
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Emergence

Part 3 of 10.

Previous: Cull and Burn · Next: Expeditious Retreat

  1. 1The Frenzied March
  2. 2Cull and Burn
  3. 3Stem the Tides
  4. 4Expeditious Retreat
  5. 5A Last Resort
  6. 6Survive
  7. 7The Gift of Aln'hara
  8. 8Light Finds a Way
  9. 9Quelling the Frenzy
  10. 10Rise of the Haranir

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cull and BurnHarandar · Level 83-88

    Simply culling these creatures is not sufficient. If their bodies are left unattended, the Light will seep from their remains and spread through the soil to the surrounding foliage. We must take more drastic measures. Gather the bones of the creatures you slay.

After this quest

Taken from the storyline's own step order.

  • Expeditious RetreatHarandar · Level 83-88

    I have a way to stop the Lightbloom from spreading further through the forest, but it isn't exactly a delicate touch. Normally, I'd never dream of resorting to a controlled burn in such a healthy portion of Eversong... but the frenzy is spreading too quickly, and we are running out of options.

The storyline at a glance

Emergence has 10 steps, from The Frenzied March to Rise of the Haranir.

Maps its steps are placed on (steps per map): Eversong Woods (9), Silvermoon City (1).

Steps of this storyline count toward:

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.