I found him at 46,20 which is just to the right of the entrance to the cave.
Quest
Stillpine Hold
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To get the Stillpine Hold quest you must complete the Learning the Language quest chain.
As I Night Elf, I don't get this quest. Instead I pick the quest from the totem of Akida to head to Stillpine Hold, to speak with High Chief Stillpine. I have done this with 3 different alliance races and they all turn the same. Don't know about space-goats tho. Using the Wowhead quest tracker is still points it as incomplete : /
Also, the mini-quest chain of the Kurken shows as complete yet the quest Stillpine Hold and Search Stillpine Hold shows as incomplete. Makes no sense since you need them both in order to do the Kurken, so Wowhead Dev need to check what's going on there part.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9559))
Requirements
Read from the Blizzard quest API.
What to do
Description
Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 46.7 20.6
Coordinates
- Turn-inAzuremyst Isle 46.7, 20.6
/way #97 46.7 20.6 - Objective areaAzuremyst Isle 49.4, 51.1
/way #97 49.4 51.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 810 yards
- Honor the Flame about 870 yards
- Audience with the Prophet about 1,180 yards
- The Unwritten Prophecy about 1,180 yards
- Inoculation about 1,580 yards
- Vindicator Aldar about 1,580 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Reward details
Reputation: Exodar +25
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 12 of 32.
Previous: The Prophecy of Akida · Next: Murlocs... Why Here? Why Now?
- 7Totem of Coo
- 8Totem of Tikti
- 9Totem of Yor
- 10Totem of Vark
- 11The Prophecy of Akida
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
Showing steps 7 to 18 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Prophecy of Akida
The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.
After this quest
Taken from the storyline's own step order.
- Murlocs... Why Here? Why Now?
These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.