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Quest

Stillpine Hold

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Faendnor+4via Wowhead (opens the original comment in a new tab)

As I Night Elf, I don't get this quest. Instead I pick the quest from the totem of Akida to head to Stillpine Hold, to speak with High Chief Stillpine. I have done this with 3 different alliance races and they all turn the same. Don't know about space-goats tho. Using the Wowhead quest tracker is still points it as incomplete : /

Also, the mini-quest chain of the Kurken shows as complete yet the quest Stillpine Hold and Search Stillpine Hold shows as incomplete. Makes no sense since you need them both in order to do the Kurken, so Wowhead Dev need to check what's going on there part.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9559

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9559))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 12 of 32
Rewards1,050 XP

Description

Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Stillpine HoldTurn-inObjective area

In-game waypoint: /way #97 46.7 20.6

Coordinates

  • Turn-inAzuremyst Isle 46.7, 20.6/way #97 46.7 20.6
  • Objective areaAzuremyst Isle 49.4, 51.1/way #97 49.4 51.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 790 yards south
  • The ExodarAlliance · about 920 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 840 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience1,050 XP
ReputationExodar +25

Reward details

Reputation: Exodar +25

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 12 of 32.

Previous: The Prophecy of Akida · Next: Murlocs... Why Here? Why Now?

  1. 7Totem of Coo
  2. 8Totem of Tikti
  3. 9Totem of Yor
  4. 10Totem of Vark
  5. 11The Prophecy of Akida
  6. 12Stillpine Hold
  7. 13Murlocs... Why Here? Why Now?
  8. 14Beasts of the Apocalypse!
  9. 15Chieftain Oomooroo
  10. 16The Kurken is Lurkin'
  11. 17Search Stillpine Hold
  12. 18The Kurken's Hide

Showing steps 7 to 18 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Prophecy of AkidaAzuremyst Isle · Level 1-30

    The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.

After this quest

Taken from the storyline's own step order.

  • Murlocs... Why Here? Why Now?Azuremyst Isle · Level 1-30

    These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.