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Quest

Small, But Significant

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Krastopic+6via Wowhead (opens the original comment in a new tab)

The Kun-Pai Ritual Charms hang from the trees - the are long red ropes with a ring on the end. They will be sparkling. There are often more than one per tree. There are in two areas, one to the north and one to the south of the quest giver, and also there are a few in the immediate are around the quest giver.

Make sure and pick up the quest "Unwelcome Nature" because you will be killing the scamps while you are collecting the ritual charms. Note in the posting for Unwelcome Nature, that the Thornbranch Scamp summons two additional skamps (31 health) when the scamp reaches one third health.

2
Mantrhax+1via Wowhead (opens the original comment in a new tab)

This quest is bugged for me, when trying to loot the charms i got stuck in the loot position, tried to relog, exit game, reload ui, still bugged, can u imagine a new player trying the game for the first time and got stuck in this quest ? Wow will lose a customer,,, nice work blizzard

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29789

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29789))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 54 of 74
Rewards5g 35s, 2,750 XP

Description

I am tired, {name}. I must rest. We have a ritual to perform, but we require some of the charms from this grove. If you wander the grove, you should see them all over hanging from the trees. If it does not offend one as young as you, will you permit me to sit and recover my strength while you gather these charms?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 14 mapped points
The Wandering Isle map showing where to go for Small, But SignificantTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 19.3 50.7

Coordinates

  • Turn-inThe Wandering Isle 19.3, 50.7/way #378 19.3 50.7
  • Objective area (centre of the marked area)The Wandering Isle 19.8, 51.3/way #378 19.8 51.3
  • Objective areaThe Wandering Isle 19.4, 51.2/way #378 19.4 51.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 54 of 74.

Previous: Worthy of Passing · Next: Unwelcome Nature

  1. 49Stronger Than Bone
  2. 50Balanced Perspective
  3. 51Dafeng, the Spirit of Air
  4. 52Battle for the Skies
  5. 53Worthy of Passing
  6. 54Small, But Significant
  7. 55Unwelcome Nature
  8. 56Passing Wisdom
  9. 57The Suffering of Shen-zin Su
  10. 58Bidden to Greatness
  11. 59Preying on the Predators
  12. 60Stocking Stalks

Showing steps 49 to 60 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Worthy of PassingThe Wandering Isle · Level 1-20

    The four elemental spirits will help you speak with the land and uncover its plight, but first, I have one small task to ask of you. Join me, my pupil. Accompany this old pandaren to the western grove.

After this quest

Taken from the storyline's own step order.

  • Unwelcome NatureThe Wandering Isle · Level 1-20

    You faced forest sprites in the Dawning Valley, but the forest sprites in this grove are a different breed. Crueler and more dangerous. If you would clear some of these sprites out, the spirits would thank you.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.