Part of the [class=8] class order hall campaign. For details and the full quest line see the comments about [class=8].
Quest
Technical Wizardry
A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42703))
Requirements
Read from the Blizzard quest API.
Description
Now that you have your first two champions, there is an abundance of work they can do to help us. Archmage Melis has been hard at work getting our command room up and running. Head downstairs and ask her to show you what needs to be done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Hall of the Guardian map
- Following In His Footsteps same spot
- Ancient Magic same spot
- Servant to No One same spot
- Nothing Up My Sleeve same spot
- Finders Keepers same spot
- Down the Rabbit Hole same spot
- Recruiting Apprentices about 130 yards
- Champion: Arcane Destroyer about 140 yards
- A Small Favor about 150 yards
- The Proper Way of Things about 150 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Order Resourcesx 100
Reward details
Currency: Order Resources x 100
Used to recruit troops, run missions, and research upgrades for your order hall.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Tirisgarde Reborn
Part 13 of 17.
Previous: Champion: Archmage Modera · Next: Archmage Omniara
- 6The Only Way to Travel
- 7The Tirisgarde Reborn
- 8A Conjuror's Duty
- 9Growing Power
- 10Rise, Champions
- 11Champion: Archmage Kalec
- 12Champion: Archmage Modera
- 13Technical Wizardry
- 14Archmage Omniara
- 15Building Our Troops
- 16Troops in the Field
- 17Tech It Up A Notch
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
- Archmage Omniara
Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical. Archmage Omniara, a renowned summoner, was on her way to the Hall of Guardians when she was attacked. Send Archmage Kalecgos to help her.
The storyline at a glance
The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).
Other storylines on the Hall of the Guardian map
- Rise of the Tirisgarde II
- Champion: Akazamzarak
- Rise of the Tirisgarde I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.