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Quest Log

Technical Wizardry

Technical Wizardry is a quest for level 10-45. It is step 13 of 17 in The Tirisgarde Reborn storyline. The quest's turn-in marker is in Hall of the Guardian at 81.0, 63.3. It rewards 775 experience and money.

Description

Now that you have your first two champions, there is an abundance of work they can do to help us.

Archmage Melis has been hard at work getting our command room up and running. Head downstairs and ask her to show you what needs to be done.

Rewards

You will receive:

Money2 gold2 silver20 copper
Experience775 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42703))

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Rewards in detail
TypeRewardAmount
CurrencyOrder Resources100
ExperienceXP775
MoneyGold2g 2s

Reward details

Currency: Order Resources x 100

Used to recruit troops, run missions, and research upgrades for your order hall.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapHall of the GuardianTurn-in marker at 81.0, 63.3, 1 mapped point
Objective areaHall of the Guardian
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in 1 mapped point
Hall of the Guardian map showing where to go for Technical WizardryTurn-in

In-game waypoint: /way #734 81.0 63.3

Hall of the Guardian Objective area

Coordinates

  • Turn-inHall of the Guardian 81.0, 63.3/way #734 81.0 63.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Tirisgarde Reborn

Part 13 of 17.

Previous: Champion: Archmage Modera · Next: Archmage Omniara

  1. 6The Only Way to Travel
  2. 7The Tirisgarde Reborn
  3. 8A Conjuror's Duty
  4. 9Growing Power
  5. 10Rise, Champions
  6. 11Champion: Archmage Kalec
  7. 12Champion: Archmage Modera
  8. 13Technical Wizardry
  9. 14Archmage Omniara
  10. 15Building Our Troops
  11. 16Troops in the Field
  12. 17Tech It Up A Notch

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • Archmage OmniaraLevel 10-45

    Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical. Archmage Omniara, a renowned summoner, was on her way to the Hall of Guardians when she was attacked. Send Archmage Kalecgos to help her.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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