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Quest Log

Archmage Omniara

Archmage Omniara is a quest for level 10-45. It is step 14 of 17 in The Tirisgarde Reborn storyline. The quest's turn-in marker is in Hall of the Guardian at 81.0, 63.3. It rewards 6,150 experience and money.

Description

Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles.

The first task is critical. Archmage Omniara, a renowned summoner, was on her way to the Hall of Guardians when she was attacked.

Send Archmage Kalecgos to help her. He will be uniquely suited to this task.

Rewards

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42126))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
Where it comes from
Turn-in mapHall of the GuardianTurn-in marker at 81.0, 63.3, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hall of the Guardian Quest turn-in 2 mapped points
Hall of the Guardian map showing where to go for Archmage OmniaraTurn-inObjective area

In-game waypoint: /way #734 81.0 63.3

Coordinates

  • Turn-inHall of the Guardian 81.0, 63.3/way #734 81.0 63.3
  • Objective areaHall of the Guardian 81.9, 61.4/way #734 81.9 61.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hall of the Guardian map

Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.

Quest Line

Storyline

The Tirisgarde Reborn

Part 14 of 17.

Previous: Technical Wizardry · Next: Building Our Troops

  1. 6The Only Way to Travel
  2. 7The Tirisgarde Reborn
  3. 8A Conjuror's Duty
  4. 9Growing Power
  5. 10Rise, Champions
  6. 11Champion: Archmage Kalec
  7. 12Champion: Archmage Modera
  8. 13Technical Wizardry
  9. 14Archmage Omniara
  10. 15Building Our Troops
  11. 16Troops in the Field
  12. 17Tech It Up A Notch

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Technical WizardryLevel 10-45

    Now that you have your first two champions, there is an abundance of work they can do to help us. Archmage Melis has been hard at work getting our command room up and running. Head downstairs and ask her to show you what needs to be done.

After this quest

Taken from the storyline's own step order.

  • Building Our TroopsLevel 10-45

    Archmage Omniara is a very powerful arcanist and her skills will be quite an asset to our order. She is capable of summoning multiple Water Elementals at the same time! Fortunately, she has agreed to share her knowledge with us. Speak to her now, and recruit her elementals.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Hall of the Guardian map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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