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Quest

A Conjuror's Duty

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
DJfire+3via Wowhead (opens the original comment in a new tab)

This is bad information. You can't continue the mage campaign or do any class hall missions until this is completed; yes you can just go and quest, but it is the step before Meryl. After reading a for wow forums and 2 tickets I got mine completed by a GM. Straight after completion you go to new Dalaran and Meryl appears asking you to Teleport to the class hall and starts the follower's quest part of the mage campaign. If you are reading this years later it is still a problem and GMs are aware of it if you make it clear with a screenshot.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationDalaran, Hall of the Guardian, Hall of the Guardian
CategoryMage Campaign
Quest ID41141

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41141))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

I don't know about you but I'm ready to get this show on the road. This place is nice and all, but it's a bit stuffy. I'll see what I can do to get some more mages in this group of yours. You go ahead and check the map over there. It'll help you plan your first moves.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in no plotted point
Hall of the Guardian Quest turn-in no plotted point
Hall of the Guardian Quest turn-in no plotted point

Nearby on the Dalaran map

Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 190 yards east
  • Western SuramarAlliance and Horde · about 1,300 yards north
  • Deliverance Point, Broken ShoreAlliance and Horde · about 1,500 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Tirisgarde Reborn

Part 8 of 17.

Previous: The Tirisgarde Reborn · Next: Growing Power

  1. 3A Mage's Weapon
  2. 4The Champion's Return
  3. 5The Great Akazamzarak
  4. 6The Only Way to Travel
  5. 7The Tirisgarde Reborn
  6. 8A Conjuror's Duty
  7. 9Growing Power
  8. 10Rise, Champions
  9. 11Champion: Archmage Kalec
  10. 12Champion: Archmage Modera
  11. 13Technical Wizardry
  12. 14Archmage Omniara

Showing steps 3 to 14 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Tirisgarde RebornHall of the Guardian · Level 10-45

    The Tirisgarde is reformed. It is time we begin our mission in earnest. The order will need leaders, and though I may be an experienced mage, I am no strategist. You have proven yourself capable, in both your past exploits and present. Will you take on this challenge, <name>?

After this quest

Taken from the storyline's own step order.

  • Growing PowerLevel 10-45

    The Tirisgarde has need of your help now that you have grown in strength, <name>. Meet me in the Hall of the Guardian when you are done with your adventures.

The storyline at a glance

The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.

Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.