Part of the [class=8] class order hall campaign. For details and the full quest line see the comments about [class=8].
Quest
Tech It Up A Notch
A World of Warcraft quest in Hall of the Guardian. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42696))
Requirements
Read from the Blizzard quest API.
Description
Thanks to you, the Hall of the Guardian is gradually re-assembling. However, there is much more work to do. As our leader, you can determine the trajectory of our order's future. Speak to Chronicler Elrianne. She will show you the ropes.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Hall of the Guardian map
- Following In His Footsteps same spot
- Ancient Magic same spot
- Servant to No One same spot
- Nothing Up My Sleeve same spot
- Finders Keepers same spot
- Down the Rabbit Hole same spot
- Recruiting Apprentices about 130 yards
- Champion: Arcane Destroyer about 140 yards
- A Small Favor about 150 yards
- The Proper Way of Things about 150 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
"Never mind that Order Advancement stuff, where are the ropes?"
Reward details
Items you receive
Currency: Order Resources x 500
Used to recruit troops, run missions, and research upgrades for your order hall.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Tirisgarde Reborn
Part 17 of 17.
Previous: Troops in the Field
- 6The Only Way to Travel
- 7The Tirisgarde Reborn
- 8A Conjuror's Duty
- 9Growing Power
- 10Rise, Champions
- 11Champion: Archmage Kalec
- 12Champion: Archmage Modera
- 13Technical Wizardry
- 14Archmage Omniara
- 15Building Our Troops
- 16Troops in the Field
- 17Tech It Up A Notch
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Troops in the Field
Our troops are ready! It's time to test them out in the field. We've received word of survivors near the Broken Shore, but the area is still crawling with Legion. Send our troops quickly to help with the rescue!
Other quests with this name
This one: Mage · Level 10-45.
- Tech It Up A Notch
- Tech It Up A Notch
- Tech It Up A Notch
- Tech It Up A Notch
- Tech It Up a Notch
- Tech It Up A Notch
- Tech It Up A Notch
The storyline at a glance
The Tirisgarde Reborn has 17 steps, from Felstorm's Plea to Tech It Up A Notch.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Hall of the Guardian (6), Dalaran (2), Dalaran (1).
Other storylines on the Hall of the Guardian map
- Rise of the Tirisgarde II
- Champion: Akazamzarak
- Rise of the Tirisgarde I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.