Can be soloed as a rogue. I had double Deadly Poison on, opened with a Premed Cheap Shot, hit Bladefist's Breadth and Ruptured. Popped evasion and Ghostly Strike, built up a few combo points then SnD. Prepped Evasion when it ran out and did it again. She cannot be Blinded or Gouged, but you can 5 pt Kidney Shot and bandage, just make sure you don't have the dot poison on you. Pop a health pot if needed.
A Combat Rogue may be able to burn her down with SnD - Blade Flurry - Adrenaline Rush, but I dunno.
Also, make sure you don't stand on the spawn point typing on Wowhead after you kill her.
Quest
Terokkarantula
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Coordinates: (54,81)
The quest is solable. (Especially definitely by affliction warlocks)
You have slain many of the dreadfang widows but they will continue to spawnFinally, an NPC who properly grasps game mechanics!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10921))
What to do
Description
You have slain many of the dreadfang widows but they will continue to spawn and soon they will strike at us again. Deep within Netherweb Ridge is the lair of the Terokkarantula, the brood-mother of these gruesome creatures. If we are to be safe, she must die.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #108 49.7 76.2
Coordinates
- Turn-inTerokkar Forest 49.7, 76.2
/way #108 49.7 76.2 - Objective areaTerokkar Forest 54.3, 81.8
/way #108 54.3 81.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Honor the Flame about 780 yards
- Desecrate this Fire! about 780 yards
- Don't Kill the Fat One about 1,670 yards
- The Impotent Leader about 1,710 yards
- Success! about 1,710 yards
- Warchief's Command: Terokkar Forest! about 1,820 yards
- Hero's Call: Terokkar Forest! about 1,820 yards
- Of Thistleheads and Eggs... about 1,890 yards
- The Hermit Smith about 2,020 yards
- Additional Materials about 2,020 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Allerian Stronghold, Terokkar Forest
- Stonebreaker Hold, Terokkar Forest
- Shadowmoon Village, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 184 comments
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Choose one of these rewards:
Other quests on the Terokkar Forest map
Reward details
Pick one of these
Reputation: The Sha'tar +250
The Sha'tar are a group of powerful naaru who rule over a rebuilt Shattrath City. With the help of the Aldor and the Scryers, they lead the battle against Illidan and the Burning Legion.
Reputation group: Shattrath City.
Other quests in Terokkar Forest that reward The Sha'tar reputation: A'dal (+10), Taken in the Night (+250), The Dread Relic (+250), For the Fallen (+250), Evil Draws Near (+350), Return to Sha'tari Base Camp (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Terokkar Forest
Part 69 of 78.
Previous: For the Fallen · Next: Return to Sha'tari Base Camp
- 64The Infested Protectors
- 65Cabal Orders
- 66The Shadow Tomb
- 67Taken in the Night
- 68For the Fallen
- 69Terokkarantula
- 70Return to Sha'tari Base Camp
- 71The Dread Relic
- 72Evil Draws Near
- 73Digging Through Bones
- 74Fumping
- 75The Big Bone Worm
Showing steps 64 to 75 of 78.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- For the Fallen
When the dreadfang widows attacked our outpost we heard the voice of the naaru calling us to battle. We pursued the creatures into the night. Some of our people we found dead in the dark, others we could hear struggling against their captors.
After this quest
Taken from the storyline's own step order.
- Return to Sha'tari Base Camp
We will not make it back on our own. The dreadfang poison is too strong. You must return to Sha'tari Base Camp for us. Scout Navrin will send a rescue party out to find us.
The storyline at a glance
Terokkar Forest has 78 steps, from Vessels of Power to The Fallen Exarch.
Maps its steps are placed on (steps per map): Terokkar Forest (77), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Terokkar Forest map
- Shadowmoon Valley
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.