(45,29) for Teremoth. They are neutral, so they won't agro you until atacked. (44,18) for Vicious Teremoth. They are aggresive. Teremoths cast an annoying magic that pacifies to, making you unnable to atack. Lvl 63 mobs look to have higher drop rate, as iheijoushin has previously posted
Quest
Strange Energy
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You also need to complete the quest "Clues in the Thicket" http://www.wowhead.com/?quest=9971
given by Earthbinder Tavgren to continue the questline.
Only killed these for this particular quest.
Drop rate from Vicious Teromoths
Level 62 - 50%
Level 63 - 29%Drop rate from Teromoths
Level 62 - 40%
Level 63 - 40%Warning, both these creatures pacify, silence and prevent attacks. Not so much fun for clothwearers.
It may help to pull the moths away from the ruins, as once out of them you lose the debuff aura.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9968))
What to do
Description
Something strange has changed the teromoths of the thicket. Where once there was a diversity of life in there, now only the teromoths remain. And while before they were at peace, now they are agitated and will not hesitate to attack you should you get close. I need to compare the vicious ones to the normal. Collect for me a number of samples from both. You'll find the unaffected teromoths both to the south and the north. I'm certain this is related to whatever killed all of the druids.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #108 44.3 26.3
Coordinates
- Turn-inTerokkar Forest 44.3, 26.3
/way #108 44.3 26.3 - Objective area (centre of the marked area)Terokkar Forest 44.4, 30.6
/way #108 44.4 30.6 - Objective area (centre of the marked area)Terokkar Forest 44.4, 22.1
/way #108 44.4 22.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Warchief's Command: Terokkar Forest! same spot
- Hero's Call: Terokkar Forest! same spot
- Of Thistleheads and Eggs... about 620 yards
- Honor the Flame about 730 yards
- Desecrate this Fire! about 730 yards
- A Secret Revealed about 740 yards
- Special Delivery to Shattrath City about 740 yards
- The Impotent Leader about 1,820 yards
- Success! about 1,820 yards
- The Hermit Smith about 1,850 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Shattrath, Terokkar Forest
- Stonebreaker Hold, Terokkar Forest
- Allerian Stronghold, Terokkar Forest
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 41 comments
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Other quests on the Terokkar Forest map
Reward details
Reputation: Cenarion Expedition +250
An exploratory force sent to Outland by the Cenarion Circle to study surviving life forms. The Cenarion Expedition has quickly gained in size and autonomy since the opening of the Dark Portal.
Reputation group: The Burning Crusade.
Other quests in Terokkar Forest that reward Cenarion Expedition reputation: It's Watching You! (+350), What's Wrong at Cenarion Thicket? (+25), Clues in the Thicket (+250), Investigate Tuurem (+250), Letting Earthbinder Tavgren Know (+500), The Infested Protectors (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Terokkar Forest
Part 32 of 78.
Previous: Kill the Shadow Council! · Next: Clues in the Thicket
- 27WANTED: Bonelashers Dead!
- 28Torgos!
- 29Speak with Scout Neftis
- 30Who Are They?
- 31Kill the Shadow Council!
- 32Strange Energy
- 33Clues in the Thicket
- 34It's Watching You!
- 35By Any Means Necessary
- 36Wind Trader Lathrai
- 37A Personal Favor
- 38Investigate Tuurem
Showing steps 27 to 38 of 78.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kill the Shadow Council!
What! Those guys are Shadow Council?! <name>, you have to go back in there and waste them! I want you to take out their leader and as many of their executioners and summoners as you can. After you're done with that, report back to Advisor Faila at Stonebreaker Hold. Good luck, <class>!
After this quest
Taken from the storyline's own step order.
- Clues in the Thicket
I have no idea what killed all of the druids here. I've been away for a couple of days on a survey of the Bone Wastes to the south. Please, you must help me to uncover what's behind this horrible tragedy. Go into the thicket and look for a clue that might reveal something to us.
The storyline at a glance
Terokkar Forest has 78 steps, from Vessels of Power to The Fallen Exarch.
Maps its steps are placed on (steps per map): Terokkar Forest (77), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Terokkar Forest map
- Shadowmoon Valley
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.