Coords: 48, 67
Quest
Evil Draws Near
A World of Warcraft quest in Terokkar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Easily soloed a 65 Feral Druid
Heres how I did it:
All I did was start his little summoning sequence, then when he landed, switched into bear and played it from there. Switched out and healed when I needed to (one time) and also a frenzied regeneration. Ended up with about 90% hp left and 60% mana. I dont't know about other classes but a druid can easy solo this. Let me add in that this mob is snarable and stunable.
When you summon him it takes all of the doomskulls so be sure you are ready or else you will have to farm them again. Also a lot of people dont know what these skulls are, and you don't have to have the quest to get them to drop. Usually you can ask around and get 20.
I soloed this as a LvL 65 Warlock with Warlords. I am Affliction with imp HS and imp Fel Armor. I sacced the void and and dotted him up then just cast shadow bolts. I had to pot once, use a healstone that healed for something around 1700 and also Death Coil for the healing. It was a VERY close fight, but I didn't get a lot of nightfall procs so I would imagine a buffed up hunter / mage could do this.
A word of warning - there are guys around the summoning portal, if you kill them then wait too long (1 minute) and summon the dragon, they will spawn before the dragon lands and cause problems. As a warlock I just shadow warded through all their damage when they did because all they do is cast Shadow Bolts. Also Teribus goes nutso is you don't get aggro on him. I have seen him wonder from the mound and go pretty far south.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10923))
What to do
Description
Now you must use the Dread Relic in a foul necromantic ritual if you wish to challenge Teribus the Cursed. To the northeast, beyond Auchindoun, is the Writhing Mound, a place where necromancers gather. The auchenai death-speakers and doomsayers carry doom skulls that are laced with powerful necro-enchantments. If you collect enough skulls you can use their power along with the power of the Dread Relic to command Teribus to face you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #108 31.1 76.5
Coordinates
- Turn-inTerokkar Forest 31.1, 76.5
/way #108 31.1 76.5 - Objective areaTerokkar Forest 48.6, 67.2
/way #108 48.6 67.2 - Objective area (centre of the marked area)Terokkar Forest 49.1, 67.3
/way #108 49.1 67.3 - Objective area (centre of the marked area)Terokkar Forest 34.8, 73.9
/way #108 34.8 73.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Terokkar Forest map
- Don't Kill the Fat One about 760 yards
- The Impotent Leader about 830 yards
- Success! about 830 yards
- Honor the Flame about 1,450 yards
- Desecrate this Fire! about 1,460 yards
- Of Thistleheads and Eggs... about 1,670 yards
- A Secret Revealed about 1,890 yards
- Special Delivery to Shattrath City about 1,890 yards
- Warchief's Command: Terokkar Forest! about 1,940 yards
- Hero's Call: Terokkar Forest! about 1,940 yards
Quests whose map markers the client places closest to this one on Terokkar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Terokkar Forest:
- Stonebreaker Hold, Terokkar Forest
- Allerian Stronghold, Terokkar Forest
- Shattrath, Terokkar Forest
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 129 comments
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Choose one of these rewards:
Other quests on the Terokkar Forest map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: The Sha'tar +350
The Sha'tar are a group of powerful naaru who rule over a rebuilt Shattrath City. With the help of the Aldor and the Scryers, they lead the battle against Illidan and the Burning Legion.
Reputation group: Shattrath City.
Other quests in Terokkar Forest that reward The Sha'tar reputation: A'dal (+10), Taken in the Night (+250), The Dread Relic (+250), For the Fallen (+250), Terokkarantula (+250), Return to Sha'tari Base Camp (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Terokkar Forest
Part 72 of 78.
Previous: The Dread Relic · Next: Digging Through Bones
- 67Taken in the Night
- 68For the Fallen
- 69Terokkarantula
- 70Return to Sha'tari Base Camp
- 71The Dread Relic
- 72Evil Draws Near
- 73Digging Through Bones
- 74Fumping
- 75The Big Bone Worm
- 76An Improper Burial
- 77A Hero Is Needed
- 78The Fallen Exarch
Showing steps 67 to 78 of 78.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Dread Relic
Long ago a caravan went to Auchindoun with a mission to take a Dread Relic from the ancient tombs beneath the necropolis. They fled, but the relic was their undoing. The relic is evil and it summons evil when touched. Their caravan was destroyed somewhere to the east.
After this quest
Taken from the storyline's own step order.
- Digging Through Bones
Oy! You look like you can take care of yerself, <race>. Me and the crew here are looking for a bodyguard to watch over us while we hit a dig site to the north. The pay is pretty good and all you gotta do is make sure no nasty creatures kill me or any of my employees.
Also counted by Terror of Terokkar
Its criteria name 20 quests; others include:
- It's Watching You!
- Stymying the Arakkoa
- Letting Earthbinder Tavgren Know
- What Happens in Terokkar Stays in Terokkar
- An Unseen Hand
- Helping the Lost Find Their Way
- Torgos!
- Kill the Shadow Council!
Also counted by Terror of Terokkar
Its criteria name 20 quests; others include:
- It's Watching You!
- Stymying the Arakkoa
- Olemba Seeds
- Letting Earthbinder Tavgren Know
- Thinning the Ranks
- Fel Orc Plans
- The Elusive Ironjaw
- Helping the Lost Find Their Way
The storyline at a glance
Terokkar Forest has 78 steps, from Vessels of Power to The Fallen Exarch.
Maps its steps are placed on (steps per map): Terokkar Forest (77), Shattrath City (1).
Other storylines on the Terokkar Forest map
- Shadowmoon Valley
- Nagrand
- Netherstorm
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Terror of Terokkar: its criteria name 20 quests, this one included.
- Terror of Terokkar: its criteria name 20 quests, this one included.