You apply the oil via an extra action button - target the bench where the spear is lying.
Yes, it makes no sense since all of the other interactions were simple clicks.
Quest
The Artisan's Apprentice
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I had to reload my UI to get the extra action button to appear. That seems to be happening a lot this xpac.
Click the extra action button and then put the aoe circle over the spear.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(88988))
What to do
Description
Looks like de boy has realized there is more in dis world than his family farm an' de big bad trolls of Zul'Aman. But I'm not done with him yet. He gonna learn hard work too. De boy needs to make up for de disruption he caused and de work we lost. It'll be a learnin' opportunity--for de both of you. You are goin' to make somethin' for us. Pay attention. One wrong move can destroy de lightwood. With de Twilight's Blade sabotagin' our equipment, our resources are too limited already.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2437 28.4 27.5
Coordinates
- Turn-inZul'Aman 28.4, 27.5
/way #2437 28.4 27.5 - Objective areaZul'Aman 28.5, 27.5
/way #2437 28.5 27.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- The Abundant Lands about 290 yards
- The Abundant Awakening about 300 yards
- The Abundant Honor about 300 yards
- The Abundant Life about 300 yards
- Gnarldin Trophies about 360 yards
- Scavenged Victory about 360 yards
- Bitter Fury about 360 yards
- Probable Paralytic about 420 yards
- A Most Vile Venom about 420 yards
- Breaching the Mist about 430 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Witherbark Bluffs, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Atal'Aman, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Storyline
Sawdust to Sawdust
Part 3 of 4.
Previous: Salvaged Sabotage · Next: Another One Bites the Sawdust
- 1Blind the Bandits
- 2Salvaged Sabotage
- 3The Artisan's Apprentice
- 4Another One Bites the Sawdust
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Salvaged Sabotage
Rakani overreacted when de boy came crashin' into camp, but we all have been on edge. De Twilight's Blade had already snuck into our camp and sabotaged our work. It has already been challengin' to keep up with de demand for weapons. And our people need de weapons to defend themselves!
After this quest
Taken from the storyline's own step order.
- Another One Bites the Sawdust
Dat boy is a fool. But he's a courageous fool. It's time to test dis weapon you crafted. He'll be goin' after their commander. He's killed many of my crafters, but revenge is not worth his life or dat of anyone else. Go after him before he gets himself killed.
The storyline at a glance
Sawdust to Sawdust has 4 steps, from Blind the Bandits to Another One Bites the Sawdust.
Maps its steps are placed on (steps per map): Zul'Aman (4).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.