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Quest

The Blessing of the Clan

A World of Warcraft quest in Durotar. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 50-90
LocationDurotar
CategoryHeritage
Quest ID72467

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(72467))

Requirements

RaceOrc

Read from the Blizzard quest API.

Description

To earn the blessing of the clan, a young orc must learn that the clan is only as strong as its members. Prove your strength, and worth, to the living orcs. Since you were not born into a clan, you must first choose a clan to champion, and be accepted by the clan's chieftain. The chieftains have gathered in the barracks. Join a clan, and complete the task given to you.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Durotar Quest turn-in 13 mapped points
Durotar map showing where to go for The Blessing of the ClanTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1 52.2 43.0

Coordinates

  • Turn-inDurotar 52.2, 43.0/way #1 52.2 43.0
  • Objective area (centre of the marked area)Durotar 54.4, 42.2/way #1 54.4 42.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Durotar map

Quests whose map markers the client places closest to this one on Durotar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Durotar:

  • Razor Hill, DurotarHorde · about 50 yards south-east
  • Sen'jin Village, DurotarHorde · about 1,100 yards south
  • Ratchet, Northern BarrensAlliance and Horde · about 1,500 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Orc Heritage Armor

Part 5 of 14.

Previous: The Spirit of Thunder Ridge · Next: Tracking a Killer

  1. 1A People in Need of Healing
  2. 2The Kosh'harg
  3. 3The Blessing of the Land
  4. 4The Spirit of Thunder Ridge
  5. 5The Blessing of the Clan
  6. 6Tracking a Killer
  7. 7The Long Knives
  8. 8Cornering Gor'krosh
  9. 9The Blessing of the Ancestors
  10. 10An Important Heirloom
  11. 11Orcish Groceries
  12. 12A Worthy Offering
  13. 13Honor and Glory
  14. 14Aka'magosh

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Spirit of Thunder RidgeLevel 50-90

    Life can only thrive when a delicate balance is maintained. The arrival of your people and the humans was but the first link in the chain that led to desolation. You yourself are not to blame, but you can be the force that restores what once was.

After this quest

Taken from the storyline's own step order.

  • Tracking a KillerLevel 50-90

    Gor'krosh, the Long Knives, has been terrorizing the Valley of Trials for weeks. Orcs have been going missing, and many of our young trainees have been injured.

The storyline at a glance

Orc Heritage Armor has 14 steps, from A People in Need of Healing to Aka'magosh.

Maps its steps are placed on (steps per map): Durotar (11), Valley of Trials (2), Orgrimmar (1).

Other storylines on the Durotar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.