Seriously hate questing in Suramar City (which is a shame as they place is visually lovely). Too big, too many floors and not enough ways to reach these floors (if you don't have flying), too many guards who can see through your disguise. The place is like a horrible maze
Like many others, I went to the Menagerie (where the animals are) but it was the wrong place as Ly'leth is on the bridge over the Menagerie. However, I got so lost and didn't have flying that I ended up using my [item=141605], which took me to Crimson Thicket (if you are unable to use the whistle (for example, it's on cooldown) I suggest taking a flight to here), where I followed the road southwest. You still have to go through the city a little but I found Ly'leth on the bridge so found this to be the easiest route. Hope it helps.
Quest
Make an Entrance
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Enter the building at 50.1 60.7 with two guards outside. It's a little circular portal on the floor you walk into.with a blue diamond in it. Once ported upstairs, run straight and you should see Lieutenant Strathmar who is a rare. Run past him and take a right and follow the road. She is on a bridge above the menagerie.
If you cant get into the vehicle you need your mask on
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42829))
What to do
Description
I need you to infiltrate the Twilight Vineyards and bring back something to deal with these insects. To do that, you will need a way to bypass the guards that keep the orchards secure. Ly'leth will be able to help us there. I will arrange to have her meet you near the entrance. Go quickly!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 54.5 52.2
Coordinates
- Turn-inSuramar 54.5, 52.2
/way #680 54.5 52.2 - Objective areaSuramar 51.2, 52.2
/way #680 51.2 52.2 - Objective areaSuramar 54.4, 52.2
/way #680 54.4 52.2 - Objective areaSuramar 35.8, 48.2
/way #680 35.8 48.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Devastating Effects about 180 yards
- Soothing Wounds about 180 yards
- Either With Us about 250 yards
- Thinly Veiled Threats about 260 yards
- The Vintner's Assistants about 270 yards
- Meet with Meerah about 270 yards
- Sip and Savor about 270 yards
- Shalassic Park about 270 yards
- The Nighthuntress Beckons about 320 yards
- Taking Control about 320 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Reputation: The Nightfallen +10
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood and Wine
Part 2 of 17.
Previous: Moths to a Flame · Next: The Fruit of Our Efforts
- 1Moths to a Flame
- 2Make an Entrance
- 3The Fruit of Our Efforts
- 4How It's Made: Arcwine
- 5Intense Concentration
- 6The Old Fashioned Way
- 7Silkwing Sabotage
- 8Balance to Spare
- 9Reversal
- 10Vengeance for Margaux
- 11Seek the Unsavory
- 12Hired Help
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Moths to a Flame
No doubt you have noticed our guests. I have watched them for a time and seen how they are attracted to the tree. I do not know if they are harmful to our sapling, but we cannot take that chance. Collect a handful of the insects and bring them to me.
After this quest
Taken from the storyline's own step order.
- The Fruit of Our Efforts
It is my job to maintain appearances here. <Margaux smiles apologetically.> You will have to endure a little showmanship while I walk with you through the vineyard. It is the only way to avoid suspicion. I will try to help you as I can, but only when it is safe to do so.
The storyline at a glance
Blood and Wine has 17 steps, from Moths to a Flame to And They Will Tremble.
Maps its steps are placed on (steps per map): Suramar (17).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.