If you died on this quest and can't find your way back to the cave, you need to head back to Chief Telemancer Oculeth's teleporter at 49, 46 and take it back to the Test Chamber to continue the quest.
-Palahume-Dragonmaw
Quest
Network Security
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Start from Oculeth's workshop, use test chamber pillar to teleport in to Oculeth's shelter. Follow the way down, killing mobs on the way and interracting Arcane coils. Proceed untill you found the room where [npc=101116] is. Activate all four Arcane coils, but [npc=101116] still Invulnerable. Oculeth will find an idea and teleports everyone out of shelter. Defeat [npc=101116] to finish the quest.
Network Security — https://www.youtube.com/watch?v=aWLob9PcuHM
This quest is a part of Chief Telemancer Oculeth quest chain needed for Nightfallen But Not Forgotten achievement. Full list is under the spoiler
Spoiler
Chief Telemancer Oculeth quest chain:
_https://www.youtube.com/watch?v=rEYajnduMmkhttps://www.youtube.com/watch?v=b8I25Ax9Nrkhttps://www.youtube.com/watch?v=aWLob9PcuHMhttps://youtu.be/kmxcPGIjvqIhttps://www.youtube.com/watch?v=oinLkUDacD4
If you go outside the cave where you kill Warpcaster Thwen there is a teleport to a treasure with Glittering Memento, Ancient Mana Gem and Ancient Mana Crystal
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40748))
What to do
Description
We must lock down the facility. Otherwise my esteemed colleagues from the palace could uncover my secrets, which puts any teleporters I build for you and Thalyssra at risk. <The inactive attunement device near Oculeth hums to life.> This will take us to my secret test chamber beneath the mountain. From there we can begin the lockdown sequence and make our escape!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 34.5 48.7
Coordinates
- Turn-inSuramar 34.5, 48.7
/way #680 34.5 48.7 - Objective areaSuramar 59.7, 33.8
/way #680 59.7 33.8 - Objective area (centre of the marked area)Suramar 57.2, 34.4
/way #680 57.2 34.4 - Objective areaSuramar 56.2, 31.0
/way #680 56.2 31.0 - Objective areaSuramar 49.3, 47.1
/way #680 49.3 47.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Arcane Thirst about 60 yards
- The Nightborne Pact about 60 yards
- The Only Way Out is Through about 70 yards
- Feeding Shal'Aran about 130 yards
- Branch of the Arcan'dor about 130 yards
- Quality of Life about 130 yards
- Subject 16 about 130 yards
- Kel'danath's Legacy about 130 yards
- First Contact about 130 yards
- The Bigger They Are, The Harder They Fel about 130 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Reputation: The Nightfallen +50
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Telemancer
Part 3 of 6.
Previous: The Delicate Art of Telemancy · Next: Close Enough
- 1Oculeth's Workshop
- 2The Delicate Art of Telemancy
- 3Network Security
- 4Close Enough
- 5Hungry Work
- 6Survey Says...
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Delicate Art of Telemancy
I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment. This old workshop is actually several rooms connected by teleporter pads.
After this quest
Taken from the storyline's own step order.
- Close Enough
<Oculeth's eyes have dulled. His voice trembles.> Are we... are we close? So hungry...
The storyline at a glance
The Telemancer has 6 steps, from Oculeth's Workshop to Survey Says....
Maps its steps are placed on (steps per map): Suramar (6).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.