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Quest

The Eyes Have It

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID28243

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28243))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 123 of 236
Rewards27g 48s, 2,400 XP

Description

Very well then, {race}. You have purchased my services in blood. Take me back to the "Low Shaman" of Thundermar. Oh yes, I already know where you're taking me. Blundy's meager, ale-soaked abilities are trivial. But you - you fascinate me, {race}. With my sight and your abilities, imagine the havoc we could unleash into this pathetic world together...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 2 mapped points
Twilight Highlands map showing where to go for The Eyes Have ItTurn-inObjective area

In-game waypoint: /way #241 49.8 29.2

Coordinates

  • Turn-inTwilight Highlands 49.8, 29.2/way #241 49.8 29.2
  • Objective areaTwilight Highlands 57.9, 33.5/way #241 57.9 33.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Thundermar, Twilight HighlandsAlliance · about 80 yards north-west
  • Kirthaven, Twilight HighlandsAlliance · about 610 yards north-east
  • Victor's Point, Twilight HighlandsAlliance · about 1,000 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 460 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money27 gold48 silver
Experience2,400 XP

Storyline

Twilight Highlands

Part 123 of 236.

Previous: We All Must Sacrifice · Next: Eye Spy

  1. 118Dragonmaw Takedown
  2. 119Fight Like a Wildhammer
  3. 120Never Leave a Dinner Behind
  4. 121A Vision of Twilight
  5. 122We All Must Sacrifice
  6. 123The Eyes Have It
  7. 124Eye Spy
  8. 125Tempered in Elemental Flame
  9. 126Hot Stuff
  10. 127Potential Energy
  11. 128Tear Them From the Sky!
  12. 129Last Stand at Thundermar

Showing steps 118 to 129 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • We All Must SacrificeTwilight Highlands · Level 30-35

    <The eye speaks to you, its 'voice' reverberating as if coming from everywhere at once.> You seek my sight, <race>? My powers come at a price. These disciples of the Twilight have been honoring me with the blood of Wildhammer dwarves from the nearby ruins, but still I thirst.

After this quest

Taken from the storyline's own step order.

  • Eye SpyTwilight Highlands · Level 30-35

    I'll be honest, <name>. That thing gives me the willy-willies. But seein' as you went to all the trouble of bringin' it here, I s'pose we ought to put it to use. You first. Peer into the eye and ask it to show you inside Cho'gall's Bastion of Twilight.

Other quests with this name

This one: Alliance only · Twilight Highlands · Level 30-35.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.