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Quest

Hot Stuff

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID28212

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28212))

Requirements

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 126 of 236
Rewards13g 74s, 4,800 XP

Description

I have a plan to quadruple the recommended torque for a standard speargun of this size, but according to my calculations the act of firing the weapon would shatter the casing. And possibly cleave the planet in two. I can weld together a chassis 100-times stronger if I had a good source of pure elemental flame for the smelting. Unbound Emberfiends are roiling around west of here, in the Humboldt Conflagration. Killing them should render them down to pellets of molten fury. Bring me some!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 12 mapped points
Twilight Highlands map showing where to go for Hot StuffTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 49.1 29.3

Coordinates

  • Turn-inTwilight Highlands 49.1, 29.3/way #241 49.1 29.3
  • Objective area (centre of the marked area)Twilight Highlands 42.3, 23.4/way #241 42.3 23.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Thundermar, Twilight HighlandsAlliance · about 50 yards north-west
  • Kirthaven, Twilight HighlandsAlliance · about 640 yards north-east
  • Victor's Point, Twilight HighlandsAlliance · about 1,000 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 420 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationStormwind +250

Reward details

Reputation: Stormwind +250

One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.

Reputation group: Alliance.

Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 126 of 236.

Previous: Tempered in Elemental Flame · Next: Potential Energy

  1. 121A Vision of Twilight
  2. 122We All Must Sacrifice
  3. 123The Eyes Have It
  4. 124Eye Spy
  5. 125Tempered in Elemental Flame
  6. 126Hot Stuff
  7. 127Potential Energy
  8. 128Tear Them From the Sky!
  9. 129Last Stand at Thundermar
  10. 130Narkrall, The Drake-Tamer
  11. 131The Kirthaven Summit
  12. 132The Bachelor

Showing steps 121 to 132 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Tempered in Elemental FlameTwilight Highlands · Level 30-35

    First things first: We're going to need ammunition. Ammunition powerful enough to pierce the armored hide of a black drake. West of Thundermar is a Wildhammer town that's been overrun with unbound fire elementals.

After this quest

Taken from the storyline's own step order.

  • Potential EnergyTwilight Highlands · Level 30-35

    As you well know, the amount of energy stored in a conventional spring is equal to one half the spring's elasticity times the displacement squared. Unless you're using an elementium spring. Then the numbers get obscene! Mathematically grotesque!

Quests that require this one

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.