So you're trying to figure out how to get the new player housing decor item that this quest rewards.
Then you need to know that the quest chain that leads to this quest starts with: Dragonmaw Takedown. If that doesn't work, then you need to go ALL the way to the start of the entire Twillight Highlands zone unlock chain which starts with this quest: Twilight Shores.
Quest
Eye Spy
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The eye is next to the quest giver.
---------------------------------------------SPOILER ALERT!---------------------------------------------
TS = Twilight Servant
C'g= Cho'gall*TS approaches C'g*
TS: The Alliance has made landfall master, and in great numbers upon the shore.
C'g: This changes nothing. (Nothing nothing changes. Crush them, crush.)
C'g: What of our agents in Stormwind? (Stormwind! The eye, the eye sees into the city heart.) Bring me the eye.
TS: Our agents have been outed and killed, master.
C'g: (Blaspheme! Blaspheme disgust hate hate...) No matter. Where one eye closes, another opens. (The Master sees all! The Master knows all!) We will know our enemy's hearts, for they are weak. The eye. Now.
*TS brings the eye over to C'g*
C'g: The shadow of the Master covers this world... (Darkness, all darkness.) Our enemies fight one another, across the Highland. Fools. (Blood, blood.) WAIT! There is another!
*C'g sees you peering through the eye from the other eye*
C'g: A mortal dares peer into the eye! (Brave little plaything.) I see you, little one! You want to see what the Eye sees, do you? (Show it! Show it all!)
*The Eye zooms out of the building and looks outside and shows an ettin and a gronn, with several twilight dragons flying around The Bastion of Twilight in the distance*
C'g: Behold the chaos to come. (Madness, madness, bliss!) Do you like what you see mortal?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28244))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'll be honest, {name}. That thing gives me the willy-willies. But seein' as you went to all the trouble of bringin' it here, I s'pose we ought to put it to use. You first. Peer into the eye and ask it to show you inside Cho'gall's Bastion of Twilight. We'll find out what that fat two-headed bugger is up to, and use it against him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #241 49.8 29.2
Coordinates
- Turn-inTwilight Highlands 49.8, 29.2
/way #241 49.8 29.2 - Objective areaTwilight Highlands 49.5, 28.8
/way #241 49.5 28.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Honor the Flame about 130 yards
- Desecrate this Fire! about 630 yards
- Investigating the Highlands about 1,050 yards
- More Doom about 1,460 yards
- Xal'atath's Proven Faithful about 1,470 yards
- Midnight Dress about 1,520 yards
- Twilight's Dawn about 1,810 yards
- The Twilight Highlands about 1,810 yards
- Cult It Out about 1,810 yards
- Disrupt the Call about 1,810 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Thundermar, Twilight Highlands
- Kirthaven, Twilight Highlands
- Victor's Point, Twilight Highlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Wildhammer Clan +75
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 124 of 236.
Previous: The Eyes Have It · Next: Tempered in Elemental Flame
- 119Fight Like a Wildhammer
- 120Never Leave a Dinner Behind
- 121A Vision of Twilight
- 122We All Must Sacrifice
- 123The Eyes Have It
- 124Eye Spy
- 125Tempered in Elemental Flame
- 126Hot Stuff
- 127Potential Energy
- 128Tear Them From the Sky!
- 129Last Stand at Thundermar
- 130Narkrall, The Drake-Tamer
Showing steps 119 to 130 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Eyes Have It
Very well then, <race>. You have purchased my services in blood. Take me back to the "Low Shaman" of Thundermar. Oh yes, I already know where you're taking me. Blundy's meager, ale-soaked abilities are trivial. But you - you fascinate me, <race>.
After this quest
Taken from the storyline's own step order.
- Tempered in Elemental Flame
First things first: We're going to need ammunition. Ammunition powerful enough to pierce the armored hide of a black drake. West of Thundermar is a Wildhammer town that's been overrun with unbound fire elementals.
Other quests with this name
This one: Alliance only · Twilight Highlands · Level 30-35.
Also counted by Fading into Twilight
Its criteria name 17 quests; others include:
- Salvage Operation
- Naga Reinforcements
- Siege Tank Rescue
- The Perfect Poultice
- The Way is Open
- While Meeting The Family
- Sifting Through The Wreckage
- A Steady Supply
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
- Fading into Twilight
- Round Three. Fight!
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Fading into Twilight: its criteria name 17 quests, this one included.