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Quest

The Foot of the Fortress

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Wyr3d+4via Wowhead (opens the original comment in a new tab)

So this quest annoyed me since the guy pretty much abandons you, asking to "meet up" with him later. Only it's way to the south of Vol'jin's Pride and there's a bunch of quest areas, lakes and mobs in the way.

There's also a few other quests in the town which require your attention, and it leaves you torn between following the quest line you are on, or running off to do these side-quests first since mage boy facked off to the other side of the map nearly.

I had to leave at this point too, which had me wondering what I was supposed to be doing again when I got back into the game. But yeah. Go ahead and do the side-quests if you like, they don't damage the quest line any, and you'll have to come back later otherwise anyway.

Still kinda stupid that you're supposed to make your own way over there through all that unexplored area, and quest zones but whatever. There's no real safe route, you have to to past/through packs of hostiles. The NPC should have either ported you both there, or the quest should have given you a taxi.

TLDR - This quest is a long tedious run from point A to point B through a mobfest. Have fun

That is every comment on this page.

Quest facts

LevelLevel 20-40
Quest ID34878

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34878))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 20 of 27
Rewards1g 69s 80c, 675 XP

Description

We've enkindled your forces and the scroll is ready. It's time for phase two - stealing a nexus crystal from a heavily fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord. Let's meet at the base of the Gordal Foothills and take what is more or less rightfully yours!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 2 mapped points
Talador map showing where to go for The Foot of the FortressTurn-inObjective area

In-game waypoint: /way #535 62.3 68.3

Coordinates

  • Turn-inTalador 62.3, 68.3/way #535 62.3 68.3
  • Objective areaTalador 71.6, 29.4/way #535 71.6 29.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Talador:

  • Exarch's Refuge, TaladorHorde · about 460 yards west
  • Terokkar Refuge, TaladorAlliance and Horde · about 660 yards north-east
  • Durotan's Grasp, TaladorHorde · about 1,200 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 1,600 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold69 silver
Experience675 XP

Storyline

Establishing your Outpost

Part 20 of 27.

Previous: Next Steps · Next: Dropping In

  1. 15Making Acquaintances
  2. 16Creating the Ink
  3. 17Forming the Scroll
  4. 18Gathering the Spark
  5. 19Next Steps
  6. 20The Foot of the Fortress
  7. 21Dropping In
  8. 22While We're in the Neighborhood
  9. 23Vicious Viziers
  10. 24Orbs of Power
  11. 25The Final Step
  12. 26Due Cause to Celebrate

Showing steps 15 to 26 of 27.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Next StepsTalador · Level 20-40

    You are positively on fire! We have everything I need to create the scroll. Your arcane sanctum will be brimming with arcane energy in no time. I will teleport to Vol'jin's Pride to combine the reagents and marshal your forces. Meet me there when you can.

After this quest

Taken from the storyline's own step order.

  • Dropping InTalador · Level 20-40

    Witch Lord Morkurk is no fool. He has catapults set up throughout the foothills leading into their compound. No matter, I have a way to handle them. Take out the ogres guarding the siege weapons and mark them once they're clear. I'm readying a vortex spell that will handle things from there.

Other quests with this name

This one: Horde only · Talador · Level 20-40.

The storyline at a glance

Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.

Maps its steps are placed on (steps per map): Talador (27).

Steps of this storyline count toward:

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.