So this quest annoyed me since the guy pretty much abandons you, asking to "meet up" with him later. Only it's way to the south of Vol'jin's Pride and there's a bunch of quest areas, lakes and mobs in the way.
There's also a few other quests in the town which require your attention, and it leaves you torn between following the quest line you are on, or running off to do these side-quests first since mage boy facked off to the other side of the map nearly.
I had to leave at this point too, which had me wondering what I was supposed to be doing again when I got back into the game. But yeah. Go ahead and do the side-quests if you like, they don't damage the quest line any, and you'll have to come back later otherwise anyway.
Still kinda stupid that you're supposed to make your own way over there through all that unexplored area, and quest zones but whatever. There's no real safe route, you have to to past/through packs of hostiles. The NPC should have either ported you both there, or the quest should have given you a taxi.
TLDR - This quest is a long tedious run from point A to point B through a mobfest. Have fun
Quest
The Foot of the Fortress
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I merely wanted to put a fire under your feet to get here quickly!you could at least do it.. [spell=108843]
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34878))
Requirements
Read from the Blizzard quest API.
What to do
Description
We've enkindled your forces and the scroll is ready. It's time for phase two - stealing a nexus crystal from a heavily fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord. Let's meet at the base of the Gordal Foothills and take what is more or less rightfully yours!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #535 62.3 68.3
Coordinates
- Turn-inTalador 62.3, 68.3
/way #535 62.3 68.3 - Objective areaTalador 71.6, 29.4
/way #535 71.6 29.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- Powering the Defenses about 170 yards
- Into the Hollow about 180 yards
- Sunsworn Camp about 180 yards
- Antivenin about 190 yards
- Vile Defilers about 190 yards
- Disrupting the Flow about 340 yards
- The Heart of Auchindoun about 350 yards
- Nightmare in the Tomb about 400 yards
- Holding the Line about 400 yards
- We Must Construct Additional Pylons about 430 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Talador:
- Exarch's Refuge, Talador
- Terokkar Refuge, Talador
- Durotan's Grasp, Talador
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Establishing your Outpost
Part 20 of 27.
Previous: Next Steps · Next: Dropping In
- 15Making Acquaintances
- 16Creating the Ink
- 17Forming the Scroll
- 18Gathering the Spark
- 19Next Steps
- 20The Foot of the Fortress
- 21Dropping In
- 22While We're in the Neighborhood
- 23Vicious Viziers
- 24Orbs of Power
- 25The Final Step
- 26Due Cause to Celebrate
Showing steps 15 to 26 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Next Steps
You are positively on fire! We have everything I need to create the scroll. Your arcane sanctum will be brimming with arcane energy in no time. I will teleport to Vol'jin's Pride to combine the reagents and marshal your forces. Meet me there when you can.
After this quest
Taken from the storyline's own step order.
- Dropping In
Witch Lord Morkurk is no fool. He has catapults set up throughout the foothills leading into their compound. No matter, I have a way to handle them. Take out the ogres guarding the siege weapons and mark them once they're clear. I'm readying a vortex spell that will handle things from there.
Other quests with this name
This one: Horde only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.
Maps its steps are placed on (steps per map): Talador (27).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.