Those of you who are using Zygor's guide, and its telling you to do "The Foot of Fortress" note that the guide is wrong there, appearently you can't do this quest chain unless you chose the arcane tower to build. Source down there VV!
http://www.wowhead.com/quest=34631#comments:id=2032237
Quest
The Foot of the Fortress
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't Let the Tala-door Hit You on the Way Out ┌─────────────────────────────────────────────────────┐ │Establishing your Outpost - Due Cause to Celebrate │ └─────────────────────────────────────────────────────┘ 1. An Audience With The Archmage http://youtu.be/N04zdXs4RAg │ 2. Making Acquaintances http://youtu.be/GIgAZxMInwc │ 3. Creating the Ink http://youtu.be/gi2Wsq-1dak │ 4. Forming the Scroll http://youtu.be/klYq5jkhhC8 │ 5. Gathering the Spark http://youtu.be/NtsR8SWcs4E │ 6. Next Steps http://youtu.be/bhLUlRIcC5o │ 7. The Foot of the Fortress http://youtu.be/o1syiWm7m-E │ 8. Dropping In http://youtu.be/qZpzNHZP7aE │ 9. While We're in the Neighborhood http://youtu.be/KaviNgR3GNI │ 10. Vicious Viziers http://youtu.be/oOP_8A9Wc1k │ 11. Orbs of Power http://youtu.be/RXOKZ10A_D0 │ 12. The Final Step http://youtu.be/zf-z2hq013Q │ 13. Due Cause to Celebrate http://youtu.be/Ji3cHATGYyE Reward [item=116395]
For those wondering how, on the floor near the wall to the left, there is a rope that propels your upward towards your goal
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34908))
Requirements
Read from the Blizzard quest API.
What to do
Description
Your forces are at the ready and the scroll is prepared. It's time for phase two - stealing a nexus crystal from a fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord. Let's meet at the base of the Gordal Foothills to head into the fortress proper.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #535 62.3 68.3
Coordinates
- Turn-inTalador 62.3, 68.3
/way #535 62.3 68.3 - Objective areaTalador 69.4, 21.1
/way #535 69.4 21.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- Powering the Defenses about 170 yards
- Disrupting the Flow about 340 yards
- The Heart of Auchindoun about 350 yards
- Nightmare in the Tomb about 400 yards
- Holding the Line about 400 yards
- We Must Construct Additional Pylons about 430 yards
- Vile Defilers about 440 yards
- Antivenin about 460 yards
- Into the Hollow about 460 yards
- Light's Rest about 460 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Talador:
- Exarch's Refuge, Talador
- Terokkar Refuge, Talador
- Anchorite's Sojourn, Talador
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
Establishing your Outpost
Part 19 of 25.
Previous: Next Steps · Next: Dropping In
- 14Making Acquaintances
- 15Creating the Ink
- 16Forming the Scroll
- 17Gathering the Spark
- 18Next Steps
- 19The Foot of the Fortress
- 20Dropping In
- 21While We're in the Neighborhood
- 22Vicious Viziers
- 23Orbs of Power
- 24The Final Step
- 25Due Cause to Celebrate
Showing steps 14 to 25 of 25.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Next Steps
We did it! We have all of the reagents for the scroll. Your arcane sanctum will be the talk of Draenor before long. I'll go back to Fort Wrynn to finish it and gather your men. Meet me there.
After this quest
Taken from the storyline's own step order.
- Dropping In
Witch Lord Morkurk, the leader of the fortress, has catapults set up along the road into their compound. That won't be a problem for us. Take out the ogres around the catapults and mark them for me. This vortex spell I have prepared will handle the rest.
Other quests with this name
This one: Alliance only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 25 steps, from The Quarry Quandary to Due Cause to Celebrate.
Maps its steps are placed on (steps per map): Talador (25).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.