In beta can bug out, might do it in Live.
If you are unable to see the turn in NPC just relog.
Quest
The Lord of the Gordunni
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you find yourself stuck by the blue flames, look behind you to the right of the banner. There will be a rope on the ground. Click it to climb over the wall.
Wandered around forever before I realized it.
I was bugged, had to relog on live
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34870))
Requirements
Read from the Blizzard quest API.
Description
Witch Lord Morkurk is the leader of the Gordunni. He's the one that set up the Iron Horde trade and, even worse, my former boss gave him one of my best maces! We got to get my mace back! I mean... we need to kill him to secure the jovite for your arsenal! Morkurk is an accomplished mage so you better be prepared. Here, take the rocket pack and use it if you need to dodge an attack quickly or something. Also, if you happen to find my mace I'd like to get it back.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #535 64.5 81.6
Coordinates
- Turn-inTalador 64.5, 81.6
/way #535 64.5 81.6 - Objective areaTalador 64.1, 81.8
/way #535 64.1 81.8 - Objective areaTalador 65.5, 80.2
/way #535 65.5 80.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- Sunsworn Camp about 420 yards
- Antivenin about 420 yards
- Into the Hollow about 420 yards
- Vile Defilers about 440 yards
- Powering the Defenses about 720 yards
- The Heart of Auchindoun about 750 yards
- Nightmare in the Tomb about 760 yards
- Holding the Line about 770 yards
- Disrupting the Flow about 780 yards
- We Must Construct Additional Pylons about 800 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Talador:
- Exarch's Refuge, Talador
- Apexis Excavation, Spires of Arak
- Terokkar Refuge, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Establishing your Outpost
Part 11 of 27.
Previous: Punching Through · Next: The Only Way to Travel
- 6Going to the Gordunni
- 7Dropping Bombs
- 8Supply Recovery
- 9Prized Repossessions
- 10Punching Through
- 11The Lord of the Gordunni
- 12The Only Way to Travel
- 13Armor Up
- 14An Audience With The Archmage
- 15Making Acquaintances
- 16Creating the Ink
- 17Forming the Scroll
Showing steps 6 to 17 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Punching Through
To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk.
After this quest
Taken from the storyline's own step order.
- The Only Way to Travel
Call me cautious but I kept a few flares just in case we needed to evac. I'm glad that wasn't needed but we could still use the ride back to the arsenal. Are you ready, sir?
Other quests with this name
This one: Horde only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.
Maps its steps are placed on (steps per map): Talador (27).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.