The location on your minimap from the Blizzard quest tracker is a little bit off when you finish marking 3 catapults and move onto the "Meet Krelas at the gate" part. Don't stand on the blue dot waiting for Krelas, keep moving up the road and he'll appear at a portal on the right as you come up to the gate.
Quest
Dropping In
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I did the catapults out of order, and when I'd finished, Krelas had come & gone. The portal was there, but he was not. I dropped the quest & re-did it in order to complete.
This happened to me too. It was really annoying.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34879))
Requirements
Read from the Blizzard quest API.
What to do
Description
Witch Lord Morkurk is no fool. He has catapults set up throughout the foothills leading into their compound. No matter, I have a way to handle them. Take out the ogres guarding the siege weapons and mark them once they're clear. I'm readying a vortex spell that will handle things from there. We'll meet just outside their gate afterwards.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #535 68.3 70.3
Coordinates
- Turn-inTalador 68.3, 70.3
/way #535 68.3 70.3 - Objective area (centre of the marked area)Talador 64.9, 69.0
/way #535 64.9 69.0 - Objective areaTalador 67.7, 69.3
/way #535 67.7 69.3 - Objective areaTalador 62.1, 68.1
/way #535 62.1 68.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- Sunsworn Camp about 440 yards
- Into the Hollow about 450 yards
- Antivenin about 450 yards
- Powering the Defenses about 470 yards
- Vile Defilers about 470 yards
- The Purge of Veil Shadar about 530 yards
- Forbidden Knowledge about 540 yards
- Kura's Vengeance about 540 yards
- Disrupting the Flow about 710 yards
- The Heart of Auchindoun about 710 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Exarch's Refuge, Talador
- Durotan's Grasp, Talador
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Establishing your Outpost
Part 21 of 27.
Previous: The Foot of the Fortress · Next: While We're in the Neighborhood
- 16Creating the Ink
- 17Forming the Scroll
- 18Gathering the Spark
- 19Next Steps
- 20The Foot of the Fortress
- 21Dropping In
- 22While We're in the Neighborhood
- 23Vicious Viziers
- 24Orbs of Power
- 25The Final Step
- 26Due Cause to Celebrate
- 27Joining the Ranks
Showing steps 16 to 27 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Foot of the Fortress
We've enkindled your forces and the scroll is ready. It's time for phase two - stealing a nexus crystal from a heavily fortified ogre compound. We'll save the scroll to bring in reinforcements in our confrontation with the Gordunni Witch Lord.
After this quest
Taken from the storyline's own step order.
- While We're in the Neighborhood
Ah, the hubris of ogres. It always backfires. Morkurk has been using enchanted bracelets to empower his minions with arcane strength. We can disenchant these bracelets into reagents that will no doubt be useful to your arcane sanctum. What do you think about collecting some while we're here?
Other quests with this name
This one: Horde only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.
Maps its steps are placed on (steps per map): Talador (27).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.