These mobs have been altered some from beta > live, so here's an update. This quest is given as a followup to Before the Gate of Horror. The quest Shatter the Shards becomes available at the same time at this quest and should be done concurrently.
Both types of mobs can be found on the upper levels of Corp'rethar. They both have 88k hitpoints and can be snared/stunned. With a little patience ranged classes should be fine soloing these mobs. Melee types will probably want to find a tank or healer.
The Corp'rethar Guardians look like mini-Gluth's, they're melee-only mobs with no special abilities. They hit hard (around 5k on cloth) and apply a disease that has a Nature damage DoT and increases physical damage taken. Harbingers of Horror are pretty standard Liches (Frost Armor, casts Frostbolt and Fear). They also melee for about 5k on cloth and Frostbolt for around 4.5k. With a few slows, stuns, and interrupts these guys are a pushover, but use caution.
Quest
The Guardians of Corp'rethar
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
ORGRIM'S HAMMER Quest Tree From Whiterock
Give + to 10/03/2008 Jarlyn aswell.The Crusaders' Pinnacle* 1)Preparations for War |->The Skybreaker(A)* The Shadow Vault* | | 1)Orgrim's Hammer------->Opportunity* |___________________________________________ | |->2)Mind Tricks |->D)Blood of the Chosen 3)The Broken Front |->D)Slaves to Saronite |->2)Joining the Assault | +3)Avenge Me! |->2)Get to Ymirheim! |->D)Assault by Air |->D)Make Them Pay! D)King of the Mountain |->D)Assault by Ground | |------------------------>1)Good For Something? 1)Takes One to Know One 3)Volatility-->D)Volatility 3)Poke and Prod 5)Green Technology |________________________ 6)Fringe Science Benefits | | |->D)Riding the Wavelength: The Bombardment 3)That's Abominable! | |->D)Total Ohmage: The Valley of Lost Hope! |->D)That's Abominable! | | 4)Against the Giants 5)Sneak Preview |->4)Coprous the Defiled |->5)Chain of Command |->4)Basic Chemistry-->D)Neutralizing the Plague |->5)Cannot Reproduce | 5)Retest Now-->D)Retest Now | 5)Drag and Drop-->D)Drag and Drop |->5)Not a Bug-->D)Not a Bug | 5)Need More Info----------------->5)No Rest For The Wicked | |->D)No Rest For The Wicked | | 7)Raise the Barricades----------->8)The Ironwall Rampart |->8)Blinding the Eyes in the Sky | | D)Keeping the Alliance Blind | | | 8)Bloodspattered Banners | |_________________________________| | 9)Before the Gate of Horror | \ 9)Shatter the Shards 9)The Guardians of Corp'rethar Amped for Revolt!(doesn't work/exist) Quest Zones:
1)Orgrim's Hammer_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.
As an additional point regarding the Harbingers of Horror (lich mob) they do have a knockback with some pretty serious distance. Make sure you are aimed correctly, lest you go flying off.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13316))
Requirements
Read from the Blizzard quest API.
What to do
Description
Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse. We must weaken its defenses, or our army's strength will break upon its walls. Its battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 62.1 43.9
Coordinates
- Turn-inIcecrown 62.1, 43.9
/way #118 62.1 43.9 - Objective area (centre of the marked area)Icecrown 52.2, 65.9
/way #118 52.2 65.9 - Objective area (centre of the marked area)Icecrown 43.8, 70.7
/way #118 43.8 70.7 - Objective area (centre of the marked area)Icecrown 47.9, 68.1
/way #118 47.9 68.1 - Objective areaIcecrown 62.1, 44.1
/way #118 62.1 44.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 780 yards
- WARNING: This is Only a Test! about 930 yards
- The Deathspeaker's Devout about 950 yards
- Cultist Captors about 950 yards
- Defending the Rampart about 1,070 yards
- Research Ruination about 1,070 yards
- Scourge War Machines about 1,070 yards
- Frozen Solid about 1,070 yards
- A New Foothold about 1,070 yards
- Cult Couture about 1,070 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 54 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 54 on Wowhead.
Reward details
Reputation: Knights of the Ebon Blade +350
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 64 of 167.
Previous: Before the Gate of Horror · Next: Shatter the Shards
- 59Raise the Barricades
- 60Bloodspattered Banners
- 61Blinding the Eyes in the Sky
- 62The Ironwall Rampart
- 63Before the Gate of Horror
- 64The Guardians of Corp'rethar
- 65Shatter the Shards
- 66It's All Fun and Games
- 67It's All Fun and Games
- 68I Have an Idea, But First...
- 69Free Your Mind
- 70If He Cannot Be Turned
Showing steps 59 to 70 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Before the Gate of Horror
The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way.
After this quest
Taken from the storyline's own step order.
- Shatter the Shards
Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30 · Group.
Also counted by Icecrown: The Final Goal
Its criteria name 21 quests; others include:
- The Shadow Vault
- Light Within the Darkness
- The Crusaders' Pinnacle
- The Fate of Bloodbane
- Seeds of Chaos
- Amidst the Confusion
- Battle at Valhalas: Final Challenge
- The Flesh Giant Champion
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Icecrown: The Final Goal: its criteria name 21 quests, this one included.