He's right inside the building. The weapon rack is on the floor at the Runeforge, easy quest.
Quest
If He Cannot Be Turned
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
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Here is the sequence of quests that lead to the Final Challenge.
(A for Alliance, H for Horde)1A It's All Fun and Games
1H It's All Fun and Games
2 I Have an Idea, But First...
3 Free Your Mind
4A If He Cannot Be Turned
4H If He Cannot Be Turned
5A The Shadow Vault
5H The Shadow Vault
6 The Duke
7 Eliminate the Competition
8 The Bone Witch
9 Deep in the Bowels of The Underhalls
NOTE: You do not need to complete step 9, but you must be on the quest in order to loot Dr. Terrible's "Building a Better Flesh Giant", which starts step 10. I never handed in step 9, even after the Final Challenge, just to be sure.
10 The Sum is Greater than the Parts
11 The Art of Being a Water Terror
12 Through the Eye
13 Find the Ancient Hero
14 Not-So-Honorable Combat
15 Banshee's Revenge
16 Battle at Valhalas
17 Battle at Valhalas: Fallen Heroes
18 Battle at Valhalas: Khit'rix the Dark Master
19 Battle at Valhalas: The Return of Sigrid Iceborn
20 Battle at Valhalas: Carnage!
21 Battle at Valhalas: Thane Deathblow
22 Battle at Valhalas: Final ChallengeEnjoy! :D
Completing this quest will turn "The Shadow Vault" into a new questhub.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12896))
Requirements
Read from the Blizzard quest API.
What to do
Description
Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #118 62.5 41.8
Coordinates
- Turn-inIcecrown 62.5, 41.8
/way #118 62.5 41.8 - Objective areaIcecrown 44.7, 20.3
/way #118 44.7 20.3 - Objective areaIcecrown 44.2, 24.7
/way #118 44.2 24.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 720 yards
- WARNING: This is Only a Test! about 840 yards
- The Deathspeaker's Devout about 860 yards
- Cultist Captors about 860 yards
- A Valiant Effort about 980 yards
- Scouting from a Safe Distance about 980 yards
- A Message from Icecrown about 980 yards
- Too Many Whelps about 980 yards
- Securing the Area about 980 yards
- Advancing the Effort about 980 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Icecrown
Part 70 of 167.
Previous: Free Your Mind · Next: If He Cannot Be Turned
- 65Shatter the Shards
- 66It's All Fun and Games
- 67It's All Fun and Games
- 68I Have an Idea, But First...
- 69Free Your Mind
- 70If He Cannot Be Turned
- 71If He Cannot Be Turned
- 72The Shadow Vault
- 73The Shadow Vault
- 74The Duke
- 75Exploiting an Opening
- 76Securing the Perimeter
Showing steps 65 to 76 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Free Your Mind
Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for. You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us.
After this quest
Taken from the storyline's own step order.
- The Shadow Vault
It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. <Thassarian gazes out over the horizon.> You should head back.
Other quests with this name
This one: Alliance only · Icecrown · Level 25-30.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.