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Quest

Punching Through

A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Derannimer+5via Wowhead (opens the original comment in a new tab)

Okay, major problem: Started this quest, and Vizier Vorgorsh was not there. Dropped the quest and picked it up again, logged in and out, hung around for 15 minutes, checked the place on the map, did /tar Vizier V—he just was not there. Finally dropped the quest and hearthed and did a couple other quests, hoping it might help. Now, cannot find the damn quest giver. >.<

Also, for some reason I can't open a ticket. Has anyone else had problems with this quest?

3
Rayne13+4via Wowhead (opens the original comment in a new tab)

If you get stuck like I did, perhaps you hearthed because it was bugged, or something along those lines, and can't figure out how to get back in, there is a rope on the opposite side of the first one that you can right click to climb up.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 20-40
Quest ID34855

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34855))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineEstablishing your Outpost, step 10 of 27
Rewards16g 98s, 5,450 XP

Description

To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out so that cannot happen.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Talador Quest turn-in 5 mapped points
Talador map showing where to go for Punching ThroughTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #535 68.8 70.5

Coordinates

  • Turn-inTalador 68.8, 70.5/way #535 68.8 70.5
  • Objective areaTalador 68.6, 82.9/way #535 68.6 82.9
  • Objective areaTalador 67.0, 77.0/way #535 67.0 77.0
  • Objective areaTalador 66.3, 81.0/way #535 66.3 81.0
  • Objective areaTalador 68.9, 70.5/way #535 68.9 70.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Talador map

Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Talador:

  • Terokkar Refuge, TaladorAlliance and Horde · about 540 yards north
  • Exarch's Refuge, TaladorHorde · about 860 yards west
  • Akeeta's Hovel, Shadowmoon ValleyAlliance and Horde · about 1,400 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 490 yards south
  • Objective areaabout 280 yards south
  • Objective areaabout 440 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Establishing your Outpost

Part 10 of 27.

Previous: Prized Repossessions · Next: The Lord of the Gordunni

  1. 5Gas Guzzlers
  2. 6Going to the Gordunni
  3. 7Dropping Bombs
  4. 8Supply Recovery
  5. 9Prized Repossessions
  6. 10Punching Through
  7. 11The Lord of the Gordunni
  8. 12The Only Way to Travel
  9. 13Armor Up
  10. 14An Audience With The Archmage
  11. 15Making Acquaintances
  12. 16Creating the Ink

Showing steps 5 to 16 of 27.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Prized RepossessionsTalador · Level 20-40

    The Gordunni were given copies of my blades as a gift from the Iron Horde. But what do they use them for? Toothpicks! Sure the blades are low grade copies but it's still MY design and I can't stand to think of them in those ogre hands for a moment longer!

After this quest

Taken from the storyline's own step order.

  • The Lord of the GordunniTalador · Level 20-40

    Witch Lord Morkurk is the leader of the Gordunni. He's the one that set up the Iron Horde trade and, even worse, my former boss gave him one of my best maces! We got to get my mace back! I mean... we need to kill him to secure the jovite for your arsenal!

Other quests with this name

This one: Horde only · Talador · Level 20-40.

The storyline at a glance

Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.

Maps its steps are placed on (steps per map): Talador (27).

Steps of this storyline count toward:

Other storylines on the Talador map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.