If for whatever reason you leave and come back, don't forget that you use the grapple to get up.
Quest
Punching Through
A World of Warcraft quest in Talador. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Okay, major problem: Started this quest, and Vizier Vorgorsh was not there. Dropped the quest and picked it up again, logged in and out, hung around for 15 minutes, checked the place on the map, did /tar Vizier V—he just was not there. Finally dropped the quest and hearthed and did a couple other quests, hoping it might help. Now, cannot find the damn quest giver. >.<
Also, for some reason I can't open a ticket. Has anyone else had problems with this quest?
If you get stuck like I did, perhaps you hearthed because it was bugged, or something along those lines, and can't figure out how to get back in, there is a rope on the opposite side of the first one that you can right click to climb up.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34855))
Requirements
Read from the Blizzard quest API.
What to do
Description
To secure the fortress we need to kill Witch Lord Morkurk, but I don't think we should go straight after him. His three lieutenants - Vorgorsh, Zulmork, and Cromaug - are all powerful mages, and all of them are fiercely loyal to Morkurk. I suspect that if we engage the Witch Lord that they will rush to his aid. Let's take them out so that cannot happen.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #535 68.8 70.5
Coordinates
- Turn-inTalador 68.8, 70.5
/way #535 68.8 70.5 - Objective areaTalador 68.6, 82.9
/way #535 68.6 82.9 - Objective areaTalador 67.0, 77.0
/way #535 67.0 77.0 - Objective areaTalador 66.3, 81.0
/way #535 66.3 81.0 - Objective areaTalador 68.9, 70.5
/way #535 68.9 70.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Talador map
- Sunsworn Camp about 470 yards
- Into the Hollow about 470 yards
- Antivenin about 480 yards
- Vile Defilers about 500 yards
- Powering the Defenses about 500 yards
- The Purge of Veil Shadar about 530 yards
- Forbidden Knowledge about 540 yards
- Kura's Vengeance about 540 yards
- Disrupting the Flow about 740 yards
- The Heart of Auchindoun about 740 yards
Quests whose map markers the client places closest to this one on Talador, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Talador:
- Terokkar Refuge, Talador
- Exarch's Refuge, Talador
- Akeeta's Hovel, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Storyline
Establishing your Outpost
Part 10 of 27.
Previous: Prized Repossessions · Next: The Lord of the Gordunni
- 5Gas Guzzlers
- 6Going to the Gordunni
- 7Dropping Bombs
- 8Supply Recovery
- 9Prized Repossessions
- 10Punching Through
- 11The Lord of the Gordunni
- 12The Only Way to Travel
- 13Armor Up
- 14An Audience With The Archmage
- 15Making Acquaintances
- 16Creating the Ink
Showing steps 5 to 16 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prized Repossessions
The Gordunni were given copies of my blades as a gift from the Iron Horde. But what do they use them for? Toothpicks! Sure the blades are low grade copies but it's still MY design and I can't stand to think of them in those ogre hands for a moment longer!
After this quest
Taken from the storyline's own step order.
- The Lord of the Gordunni
Witch Lord Morkurk is the leader of the Gordunni. He's the one that set up the Iron Horde trade and, even worse, my former boss gave him one of my best maces! We got to get my mace back! I mean... we need to kill him to secure the jovite for your arsenal!
Other quests with this name
This one: Horde only · Talador · Level 20-40.
The storyline at a glance
Establishing your Outpost has 27 steps, from The Quarry Quandary to Joining the Ranks.
Maps its steps are placed on (steps per map): Talador (27).
Steps of this storyline count toward:
Other storylines on the Talador map
- In the Shadows of Auchindoun
- The Battle for Shattrath
- The Plight of the Arakkoa
- Garrison Campaign
- Gorefiend
- Against the Warsong
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.