Go into the cave. (You can see a railway end near the cave entrance)
/way 47.81 87.88 Cave entrance[npc=128418] is in Redrock Mines
/way Vol'dun 49.66 88.31 Overseer MorrisonInside the cave move strait and there is a path from the right side, you need to take it.
Just follow the right wall.
After you kill the mob, you need to free several green vulpera NPC and it counts to Champion of the Vulpera achievement.The Master Key quest video: https://www.youtube.com/watch?v=bqEnrcRN6nY
This quest is part of the Vol'dun Ashvane Encampment questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo157Ashvane Encampment[npc=126576]Scorched Sands Arenahttps://youtu.be/gTuFm4VOEBg1581Ashvane Encampment[npc=124468]Randall's Refugehttps://youtu.be/xx27jbHrAe01592Ashvane Encampment[npc=128422]Ashvane Encampmenthttps://youtu.be/Meetkfj5UOo1613Ashvane Encampment[npc=124468]Randall's Refugehttps://youtu.be/5oUFidaTe1w163AE Use [item=160735] [currency=1553][npc=139070]The Siren's Callhttps://youtu.be/5thmxNoUQbAId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
The Master Key
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest item [item=153420] is dropped by from [npc=128418]
[npc=128418] can be found at 49.8 88.6 point, inside the cave.
You'll find the entrance to cave at 47.8 88.1 point. After entering take the left path and move through until you found Morrison.
After taking the key free all vulpera along your way out.TomTom:
/way Vol'dun 47.8 88.1 Cave EntranceThe Master Key - www.youtube.com/watch?v=yK2ZNnhOhQ4
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49227))
Requirements
Read from the Blizzard quest API.
Description
None of the keys you found were the right fit! We're going to need another plan... I've heard that Overseer Morrison has a master key that can open any lock in the compound. It's dangerous, but I need you to get that key for me! You'll find her running the mining operation inside the cave. Once you get the key, make sure you rescue any vulpera captives that you find. Once you've rescued my friends, meet me back here and release me. Good luck!
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Well, as a L44 Fury Warrior, the information is outdated in that the entrance is now guarded by two (2) and sometimes three (3) wild boars which respawn and pursue you into the cave fairly quickly after you get past them at the entrance. The wild hogs also appear throughout the run through the cave, along with the walking jellyfish and various Ashvane villains. You basically don't get to any point where you have room to breathe (much less time to plan your next moves), and assuming you're able to kill Morrison you have an equally long battle to get back, and if/when you die inside the cave you aren't going to get to your corpse and portal out in time to avoid respawned attackers and highly probable death again. So generally, unless you are somewhere at L60 or higher, dying in the cave is inevitable and nvolves being resurrected with resurrection sickness and durability loss, porting back to your innkeeper, getting equipment repaired and then flying back to Temple of Alunda and starting all over again with every expectation of repeating the cycle again ... and again ... and again. And again. It's loads of fun.
And BTW, for those who have encountered Ashvale before, the villains here are as tough as Ashvale villains have ever been, and in keeping with Blizz's thoroughly modern notions of structuring fights so that regardless of how industrious you are in thinning mobs on your way to the target you can count on being mobbed even when you have taken out every villain you encounter and everywhere you look before any given melee the only characters in sight are you and the NPC you are confronting. Blizz has gone from creating challenging quests to creating quests that are set up to make it as close to impossible as they can for the Solo to make it through at all. Behavioral scientists call this "setting one up to fail." I honestly don't see any reasonable way for a Solo to complete this quest as a Solo (though I'll keep at it) unless (maybe) you are at least at L60 if not 70, and I've played Solo for years. Usually in the past you would see a quest such as this with a recommendation of at least 3 players. Not here, though. In order to succed without putting an actual group together you need at least to fall in with other players on scene and hope that the patchwork band will somehow stick together and help each other enough to get through, which IME is an iffy proposition at best. This is the quest most stacked against the player of any I've come across yet in the Dragonflight iteration. I can only infer that it is part of an insidious campaign to eliminate solo play from WoW altogether.
Reward details
Reputation: Voldunai +75
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.