The quest turn-in is directly a room above where you kill him at. Took me a while to figure that out so I thought I'd share.
Quest
Captain Hartford
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
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Currently in Beta you need to disguise yourself in order to finish this quest, kill the pirates to loot Ashvane Garb, you need 5 of them to create the disguise, after killing the captain you can find First Mate Redmond on the upper level to turn in the quest.
[npc=139164] is on the The Siren's Call ship, take the first door to the left
/way Vol'dun 43.15 90.83 Captain HartfordTurn in location is above you. exit back to the open and take the stairs up.
I was able to turn in the quest without the [item=160735]
But there are some quests you can make in that area if you collect and use [item=160735]Captain Hartford quest video: https://www.youtube.com/watch?v=ahQnZxboG3M
This quest is part of the Vol'dun Ashvane Encampment questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo157Ashvane Encampment[npc=126576]Scorched Sands Arenahttps://youtu.be/gTuFm4VOEBg1581Ashvane Encampment[npc=124468]Randall's Refugehttps://youtu.be/xx27jbHrAe01592Ashvane Encampment[npc=128422]Ashvane Encampmenthttps://youtu.be/Meetkfj5UOo1613Ashvane Encampment[npc=124468]Randall's Refugehttps://youtu.be/5oUFidaTe1w163AE Use [item=160735] [currency=1553][npc=139070]The Siren's Callhttps://youtu.be/5thmxNoUQbAId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51810))
What to do
Description
I'm almost ready to leave Vol'dun once and for all. There's just one thing left to be done... We need to murder the captain of the ship. If Captain Hartford finds out I've deserted, I won't be safe in Boralus or anywhere else. He'll hunt me to the Eastern Kingdoms and back if he has to! This will be dangerous. So you'll want to disguise yourself before boarding The Siren's Call. This will be our last job together. Do it and I'll give you the code to the captain's lockbox. A pirate's bounty!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #864 43.2 90.9
Coordinates
- Turn-inVol'dun 43.2, 90.9
/way #864 43.2 90.9 - Objective areaVol'dun 43.1, 90.8
/way #864 43.1 90.8 - Objective areaVol'dun 44.6, 87.0
/way #864 44.6 87.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Report to Wyrmbane about 400 yards
- The Big Boom about 400 yards
- Blood on the Sand about 400 yards
- Knowledge of the Past about 500 yards
- The Chef's Apprentice about 560 yards
- Savage Saurolisks about 560 yards
- They Might Be Delicious about 560 yards
- The Day the Port Fell about 620 yards
- Lost in Zem'lan about 630 yards
- The Grinning Idols about 640 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Vol'dun:
- Deadwood Cove, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Ashvane Antics
Part 3 of 4.
Previous: Seafaring Necessities · Next: The Captain's Cache
- 1Dead Men Tell No Tales
- 2Seafaring Necessities
- 3Captain Hartford
- 4The Captain's Cache
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Seafaring Necessities
She might not be much to look at, but this boat will take me back to Boralus. Before my voyage can begin, I'll need a few seafaring necessities. Luckily, everything I need can be found in the Ashvane encampment.
After this quest
Taken from the storyline's own step order.
- The Captain's Cache
Well, I'm sure you've figured it out by now, eh? I never was fixing to abandon the crew, I just wanted to move up the ranks. You've helped me out a great deal in that respect. Speaking of respect, I believe there's the matter of Captain Hartford's lockbox...
The storyline at a glance
Ashvane Antics has 4 steps, from Dead Men Tell No Tales to The Captain's Cache.
Maps its steps are placed on (steps per map): Vol'dun (4).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.