Collect Dravax's Key from Dravax, then free Sylara Shadowheart.
Dravax is a big floating dude with a green backpack, he's up the road to the left.
Quest
The Master of Swords
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have issues handing this quest in, using Zen Pilgrimage to go to order hall, and then to return to Stormheim, solved it for me. When I was returned to Stormheim I just mounted up and went back to the quest area, and the NPC appeared with a ? over his head.
Edit: Seems that just going out of the quest area, and back in, within Stormheim, also works.
I'm an idiot, so I still had trouble finding Dravax even though once you do it's like, duh! coordinates /way 65.3 57.83 Also submitted a screenshot.
At a glance
The Master of Swords is a quest for level 45. It is step 9 of 16 in the Journey of the Grandmaster II storyline. It rewards 6,150 experience and money.
Journey of the Grandmaster II: step 9 of 16
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41850))
Requirements
Read from the Blizzard quest API.
Description
I got bad news fer ya - we don't have time to wait for reinforcements. They're sacrificin' prisoners now! Every minute we wait here jabberin' is another life on the line! First things first, my friend Sylara is being held captive in the camp just across the road. We need ta free her - she'll be a valuable ally. We've got ta move move move!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaIn-game waypoint: /way #634 64.2 57.3
Coordinates
- Objective areaStormheim 64.2, 57.3
/way #634 64.2 57.3 - Objective areaStormheim 65.4, 57.6
/way #634 65.4 57.6 - Objective areaStormheim 62.9, 59.5
/way #634 62.9 59.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Rune Ruination: Runelord Ragnar about 80 yards
- Malace in Vrykul Land about 80 yards
- Rune Ruination about 80 yards
- Rune Ruination: Runesage Floki about 80 yards
- Rune Ruination: Runeskeld Rollo about 80 yards
- Halls of Valor: The Right Question about 90 yards
- Knocking on Valor's Door about 130 yards
- A Familiar Fate about 130 yards
- To Skold-Ashil about 180 yards
- Turn the Keys about 280 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Dreadwake's Landing, Stormheim
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 33 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 33 on Wowhead.
Storyline
Journey of the Grandmaster II
Part 9 of 16.
Previous: The Iron Fist · Next: Quelling the Tide
- 4An Ample Stockpile
- 5Highmountain Salmon
- 6Spiced Rib Roast
- 7Silkweave Bandages
- 8The Iron Fist
- 9The Master of Swords
- 10Quelling the Tide
- 11No Monk Left Behind
- 12Zero to Hiro
- 13Brick By Brick
- 14Champion: Angus Ironfist
- 15Champion: Sylara Steelsong
Showing steps 4 to 15 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Iron Fist
It's time to send a rescue operation to the Gates of Valor, <name>. I will prepare our troops and send them at once. We will need a sizable army to take on the massive Legion force in Stormheim. Grandmaster, go ahead whenever you are ready. I will send our forces to meet you in the field.
After this quest
Taken from the storyline's own step order.
- Quelling the Tide
<Sylara looks at you with determined eyes.> Our friends are in danger. We will save them. Kill any Legion in the way.
The storyline at a glance
Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.
Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.