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Quest

The Prophecy of Akida

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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After turnback@this quest he will send you to speak with High Chief Stillpine at Stillpine Hold. Loc is 46, 20 (Just follow the road to the north, he will be at the top right corner of the village).
http://www.wowhead.com/?quest=9559

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Quest facts

LevelLevel 1-30
Quest ID9544

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9544))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 11 of 32

Description

The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine. Amidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe. Slay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 19 mapped points
Azuremyst Isle map showing where to go for The Prophecy of AkidaTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 49.4 51.1

Coordinates

  • Turn-inAzuremyst Isle 49.4, 51.1/way #97 49.4 51.1
  • Objective area (centre of the marked area)Azuremyst Isle 26.8, 65.4/way #97 26.8 65.4
  • Objective areaAzuremyst Isle 28.1, 62.4/way #97 28.1 62.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 50 yards north
  • The ExodarAlliance · about 920 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 1,000 yards south-west
  • Objective areaabout 1,000 yards south-west
  • Objective areaabout 920 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Experience6,200 XP
ReputationExodar +500

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeShield Shield
Item level6
BindingBinds when picked up
Armor33
Stats+1 Strength, +1 Stamina, +3 Intellect
Suited toRestoration, Elemental, Holy, Protection
Sells to vendors for2 silver54 copper
TypeWand Ranged
Item level6
BindingBinds when picked up
Weapon1 - 1 damage, speed 2.0
Stats+1 Intellect, +1 Stamina
Suited toFrost, Fire, Arcane, Destruction, Affliction, Discipline, Holy, Shadow, Demonology
Sells to vendors for5 silver4 copper
TypeCrossbow Ranged
Item level6
BindingBinds when picked up
Weapon3 - 4 damage, speed 3.0
Stats+3 Agility
Suited toBeast Mastery, Marksmanship
Sells to vendors for5 silver1 copper

Reputation: Exodar +500

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 11 of 32.

Previous: Totem of Vark · Next: Stillpine Hold

  1. 6Learning the Language
  2. 7Totem of Coo
  3. 8Totem of Tikti
  4. 9Totem of Yor
  5. 10Totem of Vark
  6. 11The Prophecy of Akida
  7. 12Stillpine Hold
  8. 13Murlocs... Why Here? Why Now?
  9. 14Beasts of the Apocalypse!
  10. 15Chieftain Oomooroo
  11. 16The Kurken is Lurkin'
  12. 17Search Stillpine Hold

Showing steps 6 to 17 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Totem of VarkAzuremyst Isle · Level 1-30

    You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue. The markings identify another furbolg den, due west of here.

After this quest

Taken from the storyline's own step order.

  • Stillpine HoldAzuremyst Isle · Level 1-30

    Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.