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Quest

Totem of Coo

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
66148+4via Wowhead (opens the original comment in a new tab)

I've done this quest twice before. Today, though, I was not given the slow fall buff. I assumed I had been given the buff, as I had before, and jumped after the NPC motioned me to follow. Fell like a rock. On the way down, I noticed that I never actually received the buff. Died.

Reported it to the GMs and the answer I received is that the quest was "...functioning normally. If you feel that the functionality should be different, then please visit the Suggestion Forum..."

So, have they removed the slowfall as of the last patch? Or should that still be functioning?

Read all 22 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9539

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9539))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 7 of 32
Rewards525 XP

Description

You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Totem of CooTurn-inObjective area

In-game waypoint: /way #97 55.2 41.6

Coordinates

  • Turn-inAzuremyst Isle 55.2, 41.6/way #97 55.2 41.6
  • Objective areaAzuremyst Isle 49.4, 51.0/way #97 49.4 51.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 310 yards south-west
  • The ExodarAlliance · about 1,100 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,100 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 350 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Azuremyst Isle

Part 7 of 32.

Previous: Learning the Language · Next: Totem of Tikti

  1. 2Red Snapper - Very Tasty!
  2. 3Find Acteon!
  3. 4The Great Moongraze Hunt
  4. 5The Great Moongraze Hunt
  5. 6Learning the Language
  6. 7Totem of Coo
  7. 8Totem of Tikti
  8. 9Totem of Yor
  9. 10Totem of Vark
  10. 11The Prophecy of Akida
  11. 12Stillpine Hold
  12. 13Murlocs... Why Here? Why Now?

Showing steps 2 to 13 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Learning the LanguageAzuremyst Isle · Level 1-30

    I think I've cracked it, <name>! <Aurren points to the totem.> All that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs.

After this quest

Taken from the storyline's own step order.

  • Totem of TiktiAzuremyst Isle · Level 1-30

    You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.