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Quest

I've Got a Plant

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID9530

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9530))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 28 of 32
Rewards1,050 XP

Description

I've wondered about this for some time now, but this proves it to be true. There is a traitor among us. The plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted. If this is going to work, I'm going to need a hollowed out tree and leaves. Search near the loggers north of us for the tree. You'll need to find the leaves by yourself. Check the forest.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 10 mapped points
Azuremyst Isle map showing where to go for I've Got a PlantTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 47.0 70.2

Coordinates

  • Turn-inAzuremyst Isle 47.0, 70.2/way #97 47.0 70.2
  • Objective area (centre of the marked area)Azuremyst Isle 47.0, 63.7/way #97 47.0 63.7
  • Objective area (centre of the marked area)Azuremyst Isle 48.5, 65.7/way #97 48.5 65.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 580 yards north
  • The ExodarAlliance · about 1,100 yards north-west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,800 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards north
  • Objective areaabout 140 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience1,050 XP
ReputationStormwind +250, Exodar +150

Reward details

Reputation: Stormwind +250

One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Stormwind reputation: A Small Start (+75), Cookie's Jumbo Gumbo (+150), Tree's Company (+500).

Reputation: Exodar +150

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 28 of 32.

Previous: Precious and Fragile Things Need Special Handling · Next: Tree's Company

  1. 21Medicinal Purpose
  2. 22An Alternative Alternative
  3. 23The Prophecy of Velen
  4. 24A Small Start
  5. 25Cookie's Jumbo Gumbo
  6. 26Reclaiming the Ruins
  7. 27Precious and Fragile Things Need Special Handling
  8. 28I've Got a Plant
  9. 29Tree's Company
  10. 30All That Remains
  11. 31Show Gnomercy
  12. 32Deliver Them From Evil...

Showing steps 21 to 32 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • Tree's CompanyAzuremyst Isle · Level 1-30

    According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting, <name>. Remember the tree and leaves? You're going to wear them! It's a perfect disguise. Go to the cove and look for a naga flag.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.