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Quest

Murlocs... Why Here? Why Now?

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
122492+4via Wowhead (opens the original comment in a new tab)

As a Mage on the quest Control (http://www.wowhead.com/?quest=9595), I found this quest difficult. Whenever I killed a murloc, using Magic, the Wraith showed up, and killed me. My recommendation is to either hope and pray the wraith doesn't show up, or Polymorph one of the murlocs and then take the grain.

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9562

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9562))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 13 of 32
Rewards10g 50s, 4,100 XP

Description

These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised. While our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs! And if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 10 mapped points
Azuremyst Isle map showing where to go for Murlocs... Why Here? Why Now?Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 44.6 23.5

Coordinates

  • Turn-inAzuremyst Isle 44.6, 23.5/way #97 44.6 23.5
  • Objective area (centre of the marked area)Azuremyst Isle 33.5, 19.0/way #97 33.5 19.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 730 yards south
  • The ExodarAlliance · about 800 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 470 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Azuremyst Isle

Part 13 of 32.

Previous: Stillpine Hold · Next: Beasts of the Apocalypse!

  1. 8Totem of Tikti
  2. 9Totem of Yor
  3. 10Totem of Vark
  4. 11The Prophecy of Akida
  5. 12Stillpine Hold
  6. 13Murlocs... Why Here? Why Now?
  7. 14Beasts of the Apocalypse!
  8. 15Chieftain Oomooroo
  9. 16The Kurken is Lurkin'
  10. 17Search Stillpine Hold
  11. 18The Kurken's Hide
  12. 19Blood Crystals

Showing steps 8 to 19 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stillpine HoldAzuremyst Isle · Level 1-30

    Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.

After this quest

Taken from the storyline's own step order.

  • Beasts of the Apocalypse!Azuremyst Isle · Level 1-30

    My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.