The "dark-skinned murloc" mentioned, by the way, is
http://www.wowhead.com/?npc=17475who drops an item that starts,
http://www.wowhead.com/?quest=9564
Quest
Murlocs... Why Here? Why Now?
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Murlocs are at 34, 11
As a Mage on the quest Control (http://www.wowhead.com/?quest=9595), I found this quest difficult. Whenever I killed a murloc, using Magic, the Wraith showed up, and killed me. My recommendation is to either hope and pray the wraith doesn't show up, or Polymorph one of the murlocs and then take the grain.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9562))
Requirements
Read from the Blizzard quest API.
What to do
Description
These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised. While our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs! And if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #97 44.6 23.5
Coordinates
- Turn-inAzuremyst Isle 44.6, 23.5
/way #97 44.6 23.5 - Objective area (centre of the marked area)Azuremyst Isle 33.5, 19.0
/way #97 33.5 19.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 750 yards
- Honor the Flame about 790 yards
- Audience with the Prophet about 1,060 yards
- The Unwritten Prophecy about 1,060 yards
- Inoculation about 1,610 yards
- Vindicator Aldar about 1,610 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Other quests on the Azuremyst Isle map
Storyline
Azuremyst Isle
Part 13 of 32.
Previous: Stillpine Hold · Next: Beasts of the Apocalypse!
- 8Totem of Tikti
- 9Totem of Yor
- 10Totem of Vark
- 11The Prophecy of Akida
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
Showing steps 8 to 19 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stillpine Hold
Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival.
After this quest
Taken from the storyline's own step order.
- Beasts of the Apocalypse!
My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.