just for the record.. hes INSIDE the cave, spend freaking 10min running around outside >.<
Quest
The Kurken is Lurkin'
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
That sounds really inappropriate.
The trick to easy-mode is: After completing "Chief Oomooroo" Chief yells "Stillpine raiders,the time to strike is at hand, Charge!" and a bunch of Stillpine run from his side to inside the cave to fight the owlbests inside.
Run along with them and cross the small bridge of Chief Oomooroo and go to the path down and jump on the water, wait til the stillpines engage the owlbests so u dont have to fight them and pull Kurken without any adds :>
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9570))
Requirements
Read from the Blizzard quest API.
What to do
Description
After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast. In my visions, I have seen one defeat the Kurken. The one must be you, {name}. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 47.0 22.3
Coordinates
- Turn-inAzuremyst Isle 47.0, 22.3
/way #97 47.0 22.3 - Objective areaAzuremyst Isle 49.9, 12.9
/way #97 49.9 12.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 760 yards
- Honor the Flame about 830 yards
- Audience with the Prophet about 1,160 yards
- The Unwritten Prophecy about 1,160 yards
- Inoculation about 1,540 yards
- Vindicator Aldar about 1,540 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
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Storyline
Azuremyst Isle
Part 16 of 32.
Previous: Chieftain Oomooroo · Next: Search Stillpine Hold
- 11The Prophecy of Akida
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
Showing steps 11 to 22 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Chieftain Oomooroo
I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold.
After this quest
Taken from the storyline's own step order.
- Search Stillpine Hold
As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.
Quests that require this one
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.