Found the totem at 64,39 next to the glowing red orb.
Quest
Totem of Tikti
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
After being given this quest the spirit of Coo gives you wings so that you can jump off of the cliff. Helpfully, this allows you to get the achievement Going Down?.
Something wrong with i-must-follow-the-npc.
He changes in a snake, but it goes so...... slow... and disappeared too early just entering the river. I swim near him and have buff. The buff is just 3 minutes valid.You cannot get buff again after abandon quest and receive quest again.
Good Wowhead has some data for me, so i can go to next totem.Looks small bug for quest. The npc must go fast to next totem.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9540))
Requirements
Read from the Blizzard quest API.
What to do
Description
You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 64.5 39.8
Coordinates
- Turn-inAzuremyst Isle 64.5, 39.8
/way #97 64.5 39.8 - Objective areaAzuremyst Isle 55.2, 41.6
/way #97 55.2 41.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Inoculation about 690 yards
- Vindicator Aldar about 690 yards
- Travel to Azure Watch about 700 yards
- Honor the Flame about 880 yards
- Audience with the Prophet about 1,710 yards
- The Unwritten Prophecy about 1,710 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Other quests on the Azuremyst Isle map
Storyline
Azuremyst Isle
Part 8 of 32.
Previous: Totem of Coo · Next: Totem of Yor
- 3Find Acteon!
- 4The Great Moongraze Hunt
- 5The Great Moongraze Hunt
- 6Learning the Language
- 7Totem of Coo
- 8Totem of Tikti
- 9Totem of Yor
- 10Totem of Vark
- 11The Prophecy of Akida
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
Showing steps 3 to 14 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Totem of Coo
You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.
After this quest
Taken from the storyline's own step order.
- Totem of Yor
The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.