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Quest Log

Chieftain Oomooroo

Chieftain Oomooroo is an Alliance-only quest for level 1-30 in Azuremyst Isle. It is step 15 of 32 in the Azuremyst Isle storyline. The quest's turn-in marker is in Azuremyst Isle at 46.9, 21.2. It rewards 3 reward items and 4,100 experience.

Description

I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold. If you could get inside and slay their leader, it might give us an opportunity to strike!

Find Chieftain Oomooroo and destroy him. Slay any crazed wildkin that you encounter inside as well.

Rewards

You will be able to choose one of these rewards:

Experience4,100 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
49977+18via Wowhead (opens the original comment in a new tab)

For anyone that was curious, nothing actually happens if you help the Stillpine raiders "win". They reach the back of the cave before the kraken and they just despawn. (Handing in this quest causes a scripted event for some Stillpine furbolgs to attack and "take back" the cave).

Read all 14 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP4,100

Reward details

Pick one of these

TypeLeather Waist
Item level5
BindingBinds when picked up
Armor3
Suited toBalance, Feral, Guardian, Restoration, Assassination, Outlaw, Subtlety, Brewmaster, Windwalker, Mistweaver, Havoc, Vengeance
Sells to vendors for51 copper
TypePlate Wrist
Item level5
BindingBinds when picked up
Armor5
Suited toHoly, Protection, Retribution, Arms, Fury, Blood, Frost, Unholy
Sells to vendors for51 copper
TypeMail Waist
Item level5
BindingBinds when picked up
Armor4
Suited toBeast Mastery, Marksmanship, Survival, Elemental, Enhancement, Restoration
Sells to vendors for52 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapAzuremyst IsleTurn-in marker at 46.9, 21.2, 12 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 12 mapped points
Azuremyst Isle map showing where to go for Chieftain OomoorooTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 46.9 21.2

Coordinates

  • Turn-inAzuremyst Isle 46.9, 21.2/way #97 46.9 21.2
  • Objective areaAzuremyst Isle 47.4, 14.1/way #97 47.4 14.1
  • Objective area (centre of the marked area)Azuremyst Isle 48.0, 13.7/way #97 48.0 13.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 770 yards south
  • The ExodarAlliance · about 920 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards north
  • Objective areaabout 210 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Azuremyst Isle

Part 15 of 32.

Previous: Beasts of the Apocalypse! · Next: The Kurken is Lurkin'

  1. 10Totem of Vark
  2. 11The Prophecy of Akida
  3. 12Stillpine Hold
  4. 13Murlocs... Why Here? Why Now?
  5. 14Beasts of the Apocalypse!
  6. 15Chieftain Oomooroo
  7. 16The Kurken is Lurkin'
  8. 17Search Stillpine Hold
  9. 18The Kurken's Hide
  10. 19Blood Crystals
  11. 20Warn Your People
  12. 21Medicinal Purpose

Showing steps 10 to 21 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Beasts of the Apocalypse!Azuremyst Isle · Level 1-30

    My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?

After this quest

Taken from the storyline's own step order.

  • The Kurken is Lurkin'Azuremyst Isle · Level 1-30

    After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.

Quests that require this one

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Azuremyst Isle

See all 68 quests in Azuremyst Isle
Downloads