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Quest

Totem of Vark

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
remy+7via Wowhead (opens the original comment in a new tab)

should you abandon the quest for any reason, you do not need the forms to complete it (the wings, the swim speed, the panther form).

Just go to the end point, the totem [click on the End: Totem of Vark link]. The forms and extra additions are just for fun and to speed things up, but there are no timers. Same goes if you lose the buffs.

2
peeweesweden+6via Wowhead (opens the original comment in a new tab)

As I poked up from the water, I was engaged in combat by one of the goblins. Much to my aggrivation, since I was in combat (I guess) I did not recieve the cat buff. The furball went *poff* and disappeared into the woods.

I abandoned the quest and re-accepted it from the totem. No furball. And there is no way I'm running all the way back and do this again.

*permanent abandon*

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9542

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9542))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 10 of 32
Rewards525 XP

Description

You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue. The markings identify another furbolg den, due west of here. You are able to expertly decipher the language on the totem and know that your destination is Bristlelimb Village. Yor will guide you but if you get lost, you know that you are able to take the ancient elven road in the forest leading west to reach your destination.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Totem of VarkTurn-inObjective area

In-game waypoint: /way #97 28.1 62.4

Coordinates

  • Turn-inAzuremyst Isle 28.1, 62.4/way #97 28.1 62.4
  • Objective areaAzuremyst Isle 63.1, 67.9/way #97 63.1 67.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • The ExodarAlliance · about 620 yards north
  • Azure Watch, Azuremyst IsleAlliance · about 950 yards east
  • Blood Watch, Bloodmyst IsleAlliance · about 2,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 1,400 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Azuremyst Isle

Part 10 of 32.

Previous: Totem of Yor · Next: The Prophecy of Akida

  1. 5The Great Moongraze Hunt
  2. 6Learning the Language
  3. 7Totem of Coo
  4. 8Totem of Tikti
  5. 9Totem of Yor
  6. 10Totem of Vark
  7. 11The Prophecy of Akida
  8. 12Stillpine Hold
  9. 13Murlocs... Why Here? Why Now?
  10. 14Beasts of the Apocalypse!
  11. 15Chieftain Oomooroo
  12. 16The Kurken is Lurkin'

Showing steps 5 to 16 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Totem of YorAzuremyst Isle · Level 1-30

    The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself.

After this quest

Taken from the storyline's own step order.

  • The Prophecy of AkidaAzuremyst Isle · Level 1-30

    The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.