You're looking for a big red crystal at the back of the cave in the lake.
Quest
Search Stillpine Hold
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Note that two wildkin will spawn when you interact with the crystal and accept its quest.
Cave Entrance: 45,20
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9565))
Requirements
Read from the Blizzard quest API.
What to do
Description
As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #97 50.6 11.6
Coordinates
- Turn-inAzuremyst Isle 50.6, 11.6
/way #97 50.6 11.6 - Objective areaAzuremyst Isle 46.7, 20.6
/way #97 46.7 20.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 1,050 yards
- Honor the Flame about 1,140 yards
- Audience with the Prophet about 1,450 yards
- The Unwritten Prophecy about 1,450 yards
- Inoculation about 1,600 yards
- Vindicator Aldar about 1,600 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
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Storyline
Azuremyst Isle
Part 17 of 32.
Previous: The Kurken is Lurkin' · Next: The Kurken's Hide
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
Showing steps 12 to 23 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Kurken is Lurkin'
After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.
After this quest
Taken from the storyline's own step order.
- The Kurken's Hide
Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.